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Post by The Bilby Guy on Dec 31, 2009 22:58:27 GMT -5
So it has come to my attention that just "not attacking", "not defending", "not using any abilities" and pretty much not doing anything at all for one turn isn't good enough to qualify for preparations to use a counter ability. Because of this I must ask: If we must always clearly give away in the prep turn when we intend to use a counter, then does that mean one of its limited uses will be consumed even if no attack comes for it to be activated(Which we must admit probably won't be often)?
Oh yes, and are we allowed to do anything else in the turn that we prep it? Because by the current description I just thought we have to do nothing for one turn and that was enough, but if that is wrong I would like to know if I was wrong about being limited in the turn before as well.
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NiNeLiVeS
Full Member
[M:-490]
Posts: 234
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Post by NiNeLiVeS on Jan 5, 2010 20:16:09 GMT -5
If I may interject: the simplest solution would be the capacity to 'hold' the charge indefinitely. You're allowed to make normal attacks already and it makes sense that the single-post charge is not mandatory and can be extended.
The flipside is that you are incapable of attacking with anything other than normal attacks, but that's a tactical consideration that is, I think, fairer than assuming that the opposition would go meta.
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Post by prythian on Jan 5, 2010 21:10:06 GMT -5
Verdict:
Counter shall no longer require a post beforehand. INSTEAD, at the end of your most recent post, if you plan on using Counter in the next one, your character should possibly be able to counter. Like, ready for an attack, focused on the opponent, etc.
If you get distracted in the next post between that time and the time you counter, you shouldn't be countering. See the point now?
If someone abuses this admittedly 'vague' ruling on when to counter and not, simply call staff.
Note: If someone was metagaming about the OOC hint at counter before this ruling, we would've called them on it. : P
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