Post by The Bilby Guy on Dec 25, 2009 20:28:45 GMT -5
A Long and Tedious Journey Awaits
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Username: thebilbyguy
Is This Character Canon?: NoLink to Audition Thread: N/A
Your Destiny is to Venture Upon It
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Name: Graow
Race: Yeti
Age: Unknown, but has been around in legends for ages.
Gender: Male
Your Decisions Will Decide the Outcome of the Universe
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Appearance: Graow is a creature with a much larger physical frame than that of your normal human being due to his larger, thicker bone structure, though the basic parts of his body are the same. He stands two and a quarter meters tall with a shoulder span a little more than twice as wide as a man's. Graow's legs are shorter than his arms, but all four of the monster's limbs are nearly as thick as a man's torso and heavily muscled. He can extend his arms with a reach of nearly two meters. He has four fingers and a thumb on each hand, each of which are fairly short in comparison to his size but bear extending sturdy claws equal in length to make up for the lack of flesh and blood reach. Graow's feet also have five toes but they are even smaller, with smaller claws to match. Graow's neck is shorter than a human's, which prevents him from looking up or turning his head as easily or quickly as they can. The yeti's entire body is covered in thick white hair that keeps him warm in even the coldest temperatures but doesn't breathe easily in especially hot ones. Graow's skin underneath the coat is a dark grey colour, but none of it can be seen even around his face. Graow has two eyes with soft blue irises and a wide mouth full of many fang-like teeth the size of kitchen knives. The beast can open his mouth wide enough to cover an entire human head.
Personality:•General Persona: Graow is a beast, plain and simple. He does not wish to exist in society, nor does he wish to befriend creatures of other races. The yeti will easily appear violent to others as it has a very short temper and no means of communicating through spoken language. Graow is very irritable even without that factor and will easily lash out when annoyed. The Abominable Snowman is very protective of whatever territory is currently claimed as his own and does not suffer intruders into his home. If anyone ever actually made themselves out to be something other than an enemy to Graow then it would treat them as if they were another yeti, even so far as a member of his own family, but this is not a simple feat to accomplish. Something as simple as helping him would not be enough to overcome his lack of trust for others.
•Inner Thought Process: Graow lives only in the present. Where will he sleep tonight? What will he eat today? How should he protect himself? Is anyone trying to take what he wants for himself? Should he watch what he sees or act? Should he search for other Abominable Snowmen? Should he take time to play? Planning for the future is not something that occurs often to Graow outside of storing up collected food for later use or making clear signs of his chosen territory s others will stay out.
•Fears: As a simpleminded creature Graow fears death more than anything else. Fire, closely associated with death and the natural opposite of all he is used to, is a very close second. Though he does not yet know what a hot environment is like the yeti would certainly learn to fear those too if given the unfortunate chance.
•Pleasures: Graow enjoys hunting for food and successfully proving hsi strength against those who challenge his territory's boundaries or his pride, but his pleasure not limited to such violent acts. Graow enjoys climbing up high and viewing lands across great distances, even when he is not searching for something. The yeti also uses crude stone tools to make carvings on rocks or cave walls to enjoy his "art". Something as simple as playing with a toy can also distract his mind for a short time.
•Quirks: Graow is fairly prideful for a beast, seeing himself as the greatest of his kind since he's never met or found another and taking that as a responsibility to be strong enough to keep his race alive. Because of this he will sometimes take any show of strength from others as a direct challenge to his own life, even if it was not directed at him. This same pride would also cause him to become extremely faithful and protective to anyone who manages to get past the title of "enemy" in his mind.But With Great Power Comes Great Responsibility
Character Class: Fighter, First Tier
Stats:
•Strength: 28
•Cunning: 1
•Agility: 1
Abilities: Icy Gifts of Nature
Weapons:
Weapons:
Primary Weapon Name: Ice Clubs
Primary Weapon Type: Blunt
Primary Weapon Description: Two-meter masses of ice that are as hard as any steel and very resistant to melting. They are thin enough for Graow to hold in his hand at a quarter-meter length but gets steadily thicker as they extends farther out. The head of a club has a diameter of half a meter. Graow creates the clubs whenever he needs them by breathing out a gas that rapidly freezes any moisture in the air to an exceptionally high density, causing a club-shaped length of ice to form in front his mouth. Graow's body can only produce enough of this gas at a time to create up to four clubs per battle.
Secondary Weapon Name: Teeth & Claws
Secondary Weapon Type: Bladed
Secondary Weapon Description: Graow's only other weapons are his natural fangs and nails, though they are generally used more for eating than in actual combat, where he prefers brute strength.
Items:
•Bright Shard x1
•Frost Shard x2
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But Your History Decides Your Version of "Responsibility"
[/b][/size][/center][/u]History:
Graow was born in the snowy wilderness that surrounds Christmastown. For as long as he has conscious memory he has been alone, but whether that is because he was too young to remember his parents or because he has lived so long he has forgotten however many years they spent together is unknown to him. Graow's instincts urge him to find more of his kin and protect them, and he always has, but none were ever found. As far as Graow knows he is the last of his kind, at least on his world, but still he continues to look. As a wild animal Graow survived the North Pole by hunting wild reindeer herds and avoiding contact with Santa and his elves as much as possible. Occasionally the beast would find lost or broken toys that were accidentally left beyond the town's borders. These provided occasional amusements for the beast, but never enticed him to go snooping any closer.
That is, not until he found a lost toy that resembled himself very much. It was a stuffed animal, in the shape of an Abominable Snowman. At first this excited Graow, then worried him when it failed to respond to him. It was quickly discovered, however, that it was not alive but like similar stuffed animals he had encountered before. Graow was angry at first, but the thought that somehow those in the town might have a connection to other yetis was too strong of a concern to ignore. Following his instincts Graow crept closer to the town proper to search for his kin.
It was a blizzard of a much higher magnitude than even Christmastown usually saw, keeping all elves and their families, as well as Mr. and Mrs. Claus locked up tight indoors close to their warm fires. Storms like these came occasionally, it was all part of the working conditions around here, and it would soon pass as they all had. For Graow, however, it was the greatest opportunity. He stalked the streets of the town for hours in the snow, concealed behind a veil of white but also finding no hints of other yetis in sign or scent. He wandered on, past the town into a nearby snowy hill. Perhaps they simply lived in the wilderness close to the town that he had always avoided? During his trek Graow was assaulted by a sudden burst of especially strong winds, infuriating the creature. He moved to take cover behind an especially sturdy tree, but was unprepared for it to suddenly give way when he pressed against it!
Graow awoke in a land very different from the one he was used to. The sun never shone here, which kept the temperature within what the Snowman was comfortable with, but it also never snowed. The trees were dead, the land was barren save for strange orange fruits that stared at him, and every inch of the place was filled with activity. there was nowhere for Graow to hide in a place liek this where ghosts and monsters and imps and creepy-crawlies infested every last inch of this place called Halloween Town. It was fortunate for Graow, then, that he was monstrous enough and prone to fearsome displays enough to fit right in himself. None of Halloween Town's citizens questioned the arrival of a new monster and went about their scary ways.
For Graow though, the problems were far from all solved. He had been disoriented by the transition between towns and panicked by the sudden change of scenery, but his mission had not been forgotten. He had never seen another yeti before... but eh could also not remember ever been here before. Perhaps, somewhere, his family could be found in this world of tricks and treats.
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