Post by The Bilby Guy on Apr 22, 2010 1:50:04 GMT -5
Yuffie improves her skills once more!
First, a new weapon for Yuffie!
CODE:
Shopping List:
CODE:
First, a new weapon for Yuffie!
Secondary Weapon Name: Rising Suns
Secondary Weapon Type: Ranged
Secondary Weapon Description: A set of 10 steel rings, 15 centimeters in diameter and 1 centimeter thick, coloured red. They have razor-sharp outer edges. These weapons are designed specifically for shredding and slicing through things upon impact as they spin after being thrown, rather than piercing or sticking into wounds like throwing knives.
CODE:
[u]Secondary Weapon Name[/u]: Rising Suns
[u]Secondary Weapon Type[/u]: Ranged
[u]Secondary Weapon Description[/u]: A set of 10 steel rings, 15 centimeters in diameter and 1 centimeter thick, coloured red. They have razor-sharp outer edges. These weapons are designed specifically for shredding and slicing through things upon impact as they spin after being thrown, rather than piercing or sticking into wounds like throwing knives.
Shopping List:
Flash of Fists: 138 Munny
Munny Toss: 50 Munny
Magic Rope: 40 Munny
Fire: 100 Munny
Flame Infusion: 125 Munny
Ice: 100 Munny
Frost Infusion: 125 Munny
Lightning: 100 Munny
Shock Infusion: 125 Munny
Fire Mage: 50 Munny
Ice Mage: 50 Munny
Lightning Mage: 50 Munny
Total: 1053
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[size=1][center][u][b]YUFFIE'S NINJUTSU[/b][/u][/center]
[right][HP=78/78][/right]
[b]Ranks Achieved:[/b] 1
[b]Totals:[/b]
[blockquote]
[b]Class Abilities:[/b] 1
[u][b]Physical[/b][/u]
[i]Advancement Abilities[/i]: 6
[i]Standard Abilities[/i]: 11
[i]Specialty Abilities[/i]: 3
[u][b]Magical[/b][/u]
[i]Advancement Abilities[/i]: 3
[i]Standard Abilities[/i]: 7
[i]Specialty Abilities[/i]: 0
[b]Class Abilities[/b]: 1
[b]Weapon Abilities[/b]: 0
[b]Equipment Abilities[/b]: 1
[b]Empty Custom Slots[/b]: 1
[b]Empty Summon Slots[/b]: 0
[/blockquote]
~[b]Class Abilities[/b]~
[blockquote][b]Can't Catch Me![/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 3 times
[/blockquote]
~[b]Physical Abilities[/b]~
[blockquote][u]Advancement[/u]
[blockquote][b]Bladed Weapon Trainee[/b]
[b]Bladed Weapon Student[/b]
[b]Ranged Weapon Trainee[/b]
[b]Ranged Weapon Student[/b]
(S) [b]Unarmed Combat Trainee[/b]
[b]Basic Parkour[/b]
[/blockquote][/blockquote]
[blockquote][u]Standard[/u]
[blockquote](S) [b]Aim[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: Unlimited
[b]Basic Counterattack[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 3 times
[b]Basic Battlecry[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 3 times
[b]Jump Boost[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: Unlimited
[b]Dodge Roll[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 3 times
[b]Sneak[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 3 times
[b]Advanced Jump Boost[/b]
[i]Level[/i]: Average
[i]Usage[/i]: Unlimited
[b]Advanced Dodge Roll[/b]
[i]Level[/i]: Average
[i]Usage[/i]: 3 times
[b]Aerial Dodge[/b]
[i]Level[/i]: Average
[i]Usage[/i]: 3 times
[b]Munny Toss[/b]
[i]Level[/i]: Average
[i]Usage[/i]: Unlimited
[u][b][CUSTOM][/b][/u]
[b]ABILITY NAME[/b] Blade Handler
[b]ABILITY DESCRIPTION [/b]With enough training in bladed weaponry a sufficiently skilled character can handle blades safely even with their bare hands. This allows them to hold blades by the edges and even wield them that way as if it were the handle, catch bladed weapons out of the air, or grab a hold of an enemy's bladed weapon without harming their hands(But only if it is not being used in an attack at the time).
[b]USAGE [/b]Passive; constant effect
[b]RANGE [/b]Self
[b]ELEMENT [/b]None
[b]POWER [/b]Weak
[/blockquote][/blockquote]
[blockquote][u]Specialty[/u]
[blockquote][b]Blade Dance[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 4 times
[b]Flash of Fists[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 4 times
[b]Rapid Shot[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 4 times
[/blockquote][/blockquote]
~[b]Magical Abilities[/b]~
[blockquote][u]Advancement[/u]
[blockquote][b]Fire Mage[/b]
[b]Ice Mage[/b]
[b]Lightning Mage[/b]
[/blockquote][/blockquote]
[blockquote][u]Standard[/u]
[blockquote][b]Magic Rope[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 1 time per turn
[b]Fire[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 1 turn recharge
[b]Flame Infusion[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 2 times, lasts 3 turns
[b]Ice[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 1 turn recharge
[b]Frost Infusion[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 2 times, lasts 3 turns
[b]Lightning[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 1 turn recharge
[b]Spark Infusion[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 2 times, lasts 3 turns
[/blockquote][/blockquote]
[blockquote][u]Specialty[/u]
[blockquote][i]None[/i]
[/blockquote][/blockquote]
~[b]Equipment Abilities[/b]~
[blockquote][u][b][CUSTOM][/b][/u]
[b]ABILITY NAME[/b] Grapple Line
[b]ABILITY TYPE[/b] Standard
[b]ABILITY DESCRIPTION[/b] The character gains a special grappling line(Of whatever appearance they desire) which they can be fired out under its own self-propulsion or thrown to perfectly latch onto any solid surface, object or person that it can hit. Its flying speed is never faster than the character themselves can throw it, but it will be able to keep flying until reaching its full length when required even if they can't actually throw that far. The two ends of line will always hold firm to what they are attached and the line itself is tactile enough to easily grip. The two ends of the line can release their hold at any time the character wishes. The line itself can be broken by any force equal or higher to Average power. If broken the Grapple Line can not be used again in the battle, but if not broken it can be put away and taken back out again when needed.
[b]USAGE[/b] One line
[b]RANGE[/b] Up to 50 feet
[b]ELEMENT[/b] None
[b]POWER[/b] Average
[/blockquote]
~[b]Weapon Abilities[/b]~
[blockquote][i]None[/i]
[/blockquote]
~[b]Summons[/b]~
[blockquote][i]None[/i]
[/blockquote]
[/size]