Raphus Cucullatus
New Member
[M:0]
The greatest joy in doing evil is to be rewarded by the sight of those who suffer its consequence.
Posts: 28
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Post by Raphus Cucullatus on Mar 11, 2011 23:54:36 GMT -5
A Long and Tedious Journey Awaits [/b][/size][/center][/u] Username: Maliduer Is This Character Canon?: No.
Link to Audition Thread:
Your Destiny is to Venture Upon It [/b][/size][/center][/u] Name: Morgause, The Unclean Shadow Race: Human Age: 27 Gender: Female Homeworld: Twilight Town
Your Decisions Will Decide the Outcome of the Universe [/b][/size][/center][/u]
Appearance: Morgause is a fairly attractive woman, being at 5'9" and 124 pounds. Her black leather thigh boots have two inches of heel on them, so she often looks nearly as tall as the average man at six feet. The rest of her outfit is also leather, including her short shorts and a V-neck Tee shirt. She has a belt around her waist, hanging off her left hip. Her face is somewhat masculine, with a square jaw and broad eyebrows, underneath which are seductive hazel eyes. Her nose is defined and her mouth is thin, but pouty.
Personality:
•General Persona: Morgause has a very calm persona, but she can be extremely dangerous. The calm before the storm, as they always say. This is constantly true with Morgause. She's close-minded to anything but more dark magic, wants power for herself, and is constantly watching for opportunities to slip in a snide remark in conversations. She thinks she's superior to everyone.
•Inner Thought Process: Morgause is a varied person, perfectly capable of every emotion in the book. The one that remains the most is her superior air, constantly thinking that the world owes her something. She can get embarrassed, though she'll act angry and storm off, get sad and experience emotional pain, although it's extremely rare to see her cry. Morgause is a strong female, without being devoid of her natural emotions like some.
•Fears: Morgause is, as girls are, afraid of bugs. Especially giant ones that tend to show up in Anomaly and/or Heartless form. Ewwww.
•Pleasures: Morgause, as silly as it is for a villain like her, enjoys to read, although you wouldn't typically see her reading. She generally keeps this information to herself, and rarely reads anything besides cheesy romance novels and dark magic scrolls.
•Quirks: Morgause has a tendency to fiddle with her belt when she remains idle. She's the type of girl who needs to have something in her hands.
But With Great Power Comes Great Responsibility
[/b][/size][/center][/u] Character Class: 1st Tier, Initiate Stats:
•Strength: 3
•Cunning: 20
•Agility: 7
Weapons:
Weapons: Primary Weapon Name: Lost Rune Primary Weapon Type: Swordstaff Primary Weapon Description: This weapon has a hilt the length of a regular quarterstaff, about 3 feet in length, with a blade the length of a short sword attached to one end. Runes are carved in the wooden staff, runes that not even Morgause can read.
Secondary Weapon Name: The Dragon Secondary Weapon Type: Katara Secondary Weapon Description: Morgause has two of these strapped to her belt. Kataras are knives with strange hilts attached, somewhat like a lever, with two thin guards extending from the left and right sides of the knife. These have the image of a dragon carved in the blades.
Items: • Potion x1 • • •
[/blockquote] But Your History Decides Your Version of "Responsibility" [/b][/size][/center][/u] History: Morgause had a typical beginning. She worked and played with other children her own age, and went to a regular school like them. As a child, from six years old all the way to thirteen, she had a best friend in whom she confided everything. Twelve years old. Morgause had been exploring an area of her neighbourhood she hadn't seen before with her best friend, adn they both spotted a strange person. When approaching him, he asked if they had seen anyone suspicious pass by. The both shook their heads. For their honesty, he rewarded them each with a spell, that worked only once. Her best friend was gifted with Fire, and Morgause with Wind. Thirteen years old. Someone was trying to attack the city. An army, each solider that passed strong than the last. So Morguase and ehr friend decided that now was the time to use their spells. Her friend casted Fire, and Morgause used Wind to blow it around the area. Unfortunately, it blew back in her friend's face, and burned her to death. She didn't blame herself for the accident. She blamed the man who gave her the spell, saying that he'd rigged it. And so she enrolled in a magic school, specializing in dark magic, and intended to take out all who tried to lie. But as she grew, her intentions changed. She began to see that what the man did was pure genius. She began to admire him. She thought that to be so smart, he must have also been very powerful. So she worked at being powerful. And then she learned about the hearts of pure light.
[/size] This character is for Shinn's plot, that's why I left the homeworld unstated.
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Raphus Cucullatus
New Member
[M:0]
The greatest joy in doing evil is to be rewarded by the sight of those who suffer its consequence.
Posts: 28
|
Post by Raphus Cucullatus on Mar 11, 2011 23:57:57 GMT -5
[hp=32/32]
ABILITY NAME Dark Burst ABILITY TYPE Standard ABILITY DESCRIPTION The spellcaster calls on the power of darkness to create a small destructive burst of dark energy, damaging a single target. USAGE Four uses per battle. Target must be seen. RANGE Within 30 feet ELEMENT Darkness POWER Weak SKILL REQUIRED 15 Cunning Discount: 20 Cunning COST 200 Munny
ABILITY NAME Wind ABILITY TYPE Standard ABILITY DESCRIPTION A small whirlwind appears where the spellcaster points, and whoever comes in contact with it first will find their movements slightly hindered for two or three minutes. Effected target can only move at 2/3 speed for the next two turns. USAGE Twice per battle. RANGE Within 30 feet ELEMENT Wind POWER Weak SKILL REQUIRED 10 Cunning Discount: 15 Cunning COST 250 Munny
ABILITY NAME Entangle ABILITY TYPE Standard ABILITY DESCRIPTION Calling on the power of nature, the spellcaster causes a tangle of vines to erupt from the ground and wrap around a single target, drastically cutting their mobility. Effected target can only move at 1/2 speed for the next turn. USAGE Three uses per battle. Two turn cool-down. Target must be seen. Only useable on natural ground. RANGE Within 30 feet ELEMENT Earth POWER Weak SKILL REQUIRED 15 Cunning Discount: 20 Cunning COST 250 Munny
ABILITY NAME Stone Spike ABILITY TYPE Standard ABILITY DESCRIPTION The spellcaster causes a foot-long stone spike to erupt out of the earth directly underneath a single target. USAGE Five uses per battle. Two turn cool-down. Target must be seen. Only useable on natural ground. RANGE Within 30 feet ELEMENT Earth POWER Weak SKILL REQUIRED 5 Cunning Discount: 10 Cunning COST 200 Munny
ABILITY NAME Basic Counterattack ABILITY TYPE Standard ABILITY DESCRIPTION When your character is attacked at close range they automatically retaliate with equal force. Only triggered by normal attacks. USAGE Three times per battle. Character must be prepared in advance for the attack. RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 1 Strength Discount: 3 Strength COST 75 Munny
ABILITY NAME Jump Boost ABILITY TYPE Standard ABILITY DESCRIPTION Characters with this Ability can jump 15 feet into the air at will. USAGE Passive, unlimited RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 5 Agility Discount: 10 Agility COST 100 Munny
ABILITY NAME Bladed Weapon Trainee ABILITY TYPE Advancement ABILITY DESCRIPTION Basic training with swords, daggers, and other sharp pointy metal tools. Melee attacks with a bladed weapon are now twice as accurate as untrained and deal 1.5x normal damage. This ability cannot be stacked with other Weapon Advancement abilities. USAGE Passive; constant effect RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 5 Agility Discount: 10 Agility COST 100 Munny
ABILITY NAME Dodge Roll ABILITY TYPE Standard ABILITY DESCRIPTION Allows you to completely dodge one Weak Ability or normal melee attack, but not if your character is in the air or during a jump. Use common sense. USAGE Three uses per battle RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 5 Agility Discount: 10 Agility COST 100 Munny
Rank: Initiate Abilities: Flame Infusion, Frost Infusion, Shock Infusion, Lightning Bolt, Protect, and Magic Missile.
CUSTOM ABILITY ABILITY NAME: Elongate ABILITY TYPE: Advancement ABILITY DESCRIPTION: Make your weapon longer with this ability. Upon casting this ability, the length of the weapon extends two more feet. Only works for bladed or blunt weapons, and lasts for three posts or until the spell caster puts it back to normal. It has a cooldown of two posts. USAGE: 3 times per battle RANGE: 2 feet ELEMENT: None. POWER: Weak SKILL REQUIRED: 5 cunning Discount: 10 Cunning COST: 100 munny
I have one Custom Ability slot unused. If I don't have enough credits, take it out of my munny. Yarp. That's all.
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Post by Rocket! on Mar 13, 2011 20:11:56 GMT -5
Three quick things!
I'm afraid you don't have enough Agility Skill Points for Precision Stab! ^^;
Weapon Types need to be Unarmed, Bladed, Blunt, or Ranged!
Homeworld's a necessary burden, plot or no-- Shinn's plot takes place in the non-canon board, so you can play around with history and premise as you please when posting there, but to accomodate the other, in-canon boards, a more definitive location and place'll be necessary!
Nothing big or painful~
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Raphus Cucullatus
New Member
[M:0]
The greatest joy in doing evil is to be rewarded by the sight of those who suffer its consequence.
Posts: 28
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Post by Raphus Cucullatus on Mar 18, 2011 20:01:48 GMT -5
Oh, okay, so I've taken Precision Stab off the list then. And edited Homeworld. So is that all?
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Post by Rocket! on Mar 27, 2011 19:43:51 GMT -5
Yes, indeedy dee! You've still got about 100 Credits leftover though, given your first Weak Custom is a freebie. Anything you want to spend that on?
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Raphus Cucullatus
New Member
[M:0]
The greatest joy in doing evil is to be rewarded by the sight of those who suffer its consequence.
Posts: 28
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Post by Raphus Cucullatus on Mar 29, 2011 15:26:45 GMT -5
Okay, gimmie a potion. That's about it. I've put it on the list and calculated my HP, so it's all ready to go. ^^
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Post by Rocket! on Apr 1, 2011 10:56:07 GMT -5
*thumbs up*
APPROVED, LOCKED, aaaaaaaaaaaaan' moved!
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