Post by Rhea on Aug 6, 2010 2:28:08 GMT -5
A Long and Tedious Journey Awaits
[/b][/size][/center][/u]
User Name: Rhea
Is This Character Canon?: Nope.
Your Destiny is to Venture Upon It
[/b][/size][/center][/u]
Name: Nadira
Race: Human
Age: 25
Gender: Female
Home World: Agrabah
Your Decisions Will Decide the Outcome of the Universe
[/b][/size][/center][/u][/b][/size][/center][/u]
Appearance:A tall, tanned woman, Nadira has an intimidating look to her. She is clearly a grown woman with her curves, yet something about her above-average height and disposition makes her a scary individual to be around. The complexion and physique of a thief further establishes this frightening presence; unless she's smiling, she screams danger. Shoulder-length, dark brown hair falls choppily into her bronzed face, despite her best attempts to keep it tied back. Her eyes are such a dark shade they're almost black, though flecks of gold brighten them a bit. Thin lips add an extra sense of nastiness to her smirks and frowns, though her smile is a pleasant one.
For clothing, Nadira chooses practicality over aesthetics. Being a street urchin, her clothes reflect this, being tattered and torn and patched in variously. Her v-neck shirt is tan with short sleeves; a belly shirt, actually, that shows her naval – or at least it was torn that way. Her dark brown pants are actually a men's style, rolled up very much to fit her properly as capris. Sometimes she goes barefoot, others she's able to get a hold of a pair of boots. Nadira also wears a pair of black fingerless
Personality:
- General Persona:
Nadira is a secretive person, a habit learned from years of thievery and crime. This keeps her rather quiet, though she talks as she needs to and tends to throw in the occasional snarky comment. To strangers she's especially stoic, but the more one gets to know her the more her sarcastic, and sometimes bitter, side shows. Reaching that point is not an easy matter; Nadira is not only secretive but she has extreme trust issues. Basically, she's hard to read. On the surface she seems like the average thief.- Inner Thought Process:
She does not hesitate to break the law or steal for her own gain, but it's not a lifestyle she would have chosen for herself. Now, though, her habits are so engraved that it's difficult for her to imagine living as a law-abiding citizen. Being an orphan led her to this way of life, and also forced her to become an independent person. Nadira doesn't need to, or want to, depend on anyone else. Her trust issues also stem from her parents leaving and other abandonments in her childhood. She has a general dislike for people. Yet, once one is close to her, she's an extremely loyal ally. Nadira would give her life for someone she really cared about.- Fears:
She fears death, like most human beings. Having put so much effort into surviving all those years, Nadira isn't interested in dying any time soon. She's also afraid of large bodies of water, having never been around them or learning to swim.- Pleasures:
Running, and the feeling of wind through her hair. Sleeping under the stars. Cool days. Even sometimes the thrill of a successful heist.- Quirks:
She has a particular distaste for women, finding herself more at ease around men – a tomboy.But With Great Power Comes Great Responsibility
Character Class: Acrobat, Tier I.
Stats:
•Strength:5
•Cunning:5
•Agility:20
Abilities: NEXT POST.
Weapons:
Weapons:
Primary Weapon Name: Chakrams
Primary Weapon Type: Bladed and Ranged
Primary Weapon Description: Three large bladed rings with handles running through the center. Nadira can split a chakram in half in order to have a bladed half-circle in each hand, or leave it together for a deadly accurate throwing weapon.
Looks kinda like this.
Secondary Weapon Name: Fifteen Throwing Knives
Secondary Weapon Type: Bladed and Ranged
Secondary Weapon Description: A set of thin but sharp knives hidden throughout Nadira's baggy clothing. They lack grips but if she needs to, Nadira can use them for either close range combat or throwing.
Items:
[/blockquote]
But Your History Decides Your Version of "Responsibility"
[/b][/size][/center][/u]History:Nadira was born to a poor family. Her dad was a traveling merchant, and thus the family was always on the move. Nadira was exposed to many cities and people at an early age, but never stayed long enough to feel at home or make friends. She lived this nomadic lifestyle from infancy until she was ten, when they were attacked by a group of bandits. Nadira was badly injured, but her parents escaped, leaving her and their goods behind. One of the thieves took pity on the young girl and allowed her to travel with them to the nearest city – Agrabah. She was in the care of a family there while she recovered; once she was well Nadira was told she'd have to find somewhere else to live.
That was the day Nadira become homeless. From then on she lived as a thief, pickpocketing and grabbing what food she could, often spending nights in a cell for her crimes. For many years she hoped her parents would come looking for her, ending one day when she wandered into the desert searching. A sandstorm appeared, and Nadira was nearly lost. Eventually she found her way back to Agrabah, but from then on she gave up on her parents.
Throughout her life as a thief, Nadira teamed up with various other orphans and bandits. None of these alliances lasted long, be it due to a disagreement or a betrayal. A thief could not expect loyalty among its own kind. Even in adulthood, Nadira was unable to make an honest living. A few attempts ended in disaster. The first time, it was going well when suddenly she was arrested for previous crimes, then being fired. Another time she was caught stealing from her own boss. It seemed the young woman was destined to be a thief for the rest of her life.
[/size]