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Post by Secret Agent Cat on Dec 19, 2010 22:05:36 GMT -5
A Long and Tedious Journey Awaits [/b][/size][/center][/u] Username: katsumi Is This Character Canon?: Naw. N/
Link to Audition Thread: N/A
Your Destiny is to Venture Upon It [/b][/size][/center][/u] Name: Kalypso was her given name, goes by Kal. Race: Nymph Age: Looks to be in her late teens, is actually 56 years old. Gender: Female Homeworld: Olympus Coliseum
Your Decisions Will Decide the Outcome of the Universe [/b][/size][/center][/u]
Appearance: Kal is a young looking maiden with medium length brown hair that is held back half way with a light blue ribbon. Her hair was once long and flowing and used to flow with the water (it even changed to the color of water on occasion). She has fair skin, the color of a growing, golden peach and eyes the color of the ocean. Kal is depicted as a average maiden with average height and weight, though her legs and arms are a bit longer than the norm. And she has almost a fragile appearance. Kal wears a light blue turquoise chiton, which is made from a large square piece of cloth that was folded and put around the body. It was fastened on the shoulders using brooches and then allowed to fall into folds. A belt, often called a girdle, was worn around the waist to hold the dress in place. She can also wear a himatia, a big cloth that was used as a cloak that was usually put from the back over the left shoulder; the other part of the himation was put under the right arm, and then around the front of the body and the himation was so long that it went down to the knees, or it could also be longer. This is of matching color. To go with this she wears leather sandals.
Personality:
•General Persona: Kal is a gentle soul, though she can be as harsh as the sea. Kind and shy by nature, she does her best to do all she can and to help others, though she may be lost herself. She is reserved and doesn't approach others much, probably due to her shyness. She has resorted to stealing since she doesn't have much of any other way to fend for herself.
•Inner Thought Process: Kal deep down is lost. She has lost who she once was and is trying to find out who she once was and what had happened to her. Kal is shy and not very brave, she struggles with the decisions to try and do things and is very indecisive. Doesn't express herself much, afraid of how others will think of her. She is homeless and doesn't like much help from others though she is not really sure of how else to get by. She feels that others won't accept her because she is different.
•Fears: Being attacked by a dangerous animal and fears being alone forever.
•Pleasures: Wandering, learning new things.
•Quirks:
But With Great Power Comes Great Responsibility
[/b][/size][/center][/u] Character Class: Acrobat, Tier 1. Stats:
•Strength: 5
•Cunning: 10
•Agility: 15
Weapons:
Weapons: Primary Weapon Name: Primary Weapon Type: Primary Weapon Description:
Secondary Weapon Name: Secondary Weapon Type: Secondary Weapon Description:
Items: • • • •
[/blockquote] But Your History Decides Your Version of "Responsibility" [/b][/size][/center][/u] History:
[/size]
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Post by Secret Agent Cat on Dec 19, 2010 22:10:00 GMT -5
A B I L I T I E S [13 Abilities, 1 Spellbook] Tier
-Ranged Weapon Trainee -Dodge Roll
[Physical]
-ABILITY NAME Aim ABILITY TYPE Standard ABILITY DESCRIPTION Rule #96! Take a turn to make sure your next shot lands home. After using Aim, a regular attack on your next turn will be twice as accurate. Works with melee, ranged, and thrown weapons. Cannot be used with another Ability. USAGE Unlimited. Requires one turn to activate. RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 1 Agility Discount: 3 Agility COST 75 37.5 Munny
-ABILITY NAME Basic Counterattack ABILITY TYPE Standard ABILITY DESCRIPTION When your character is attacked at close range they automatically retaliate with equal force. Only triggered by normal attacks. USAGE Three times per battle. Character must be prepared in advance for the attack. RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 1 Strength Discount: 3 Strength COST 75 37.5 Munny
-ABILITY NAME Jump Boost ABILITY TYPE Standard ABILITY DESCRIPTION Characters with this Ability can jump 15 feet into the air at will. USAGE Passive, unlimited RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 5 Agility Discount: 10 Agility COST 100 50 Munny
-ABILITY NAME Redirection Shot ABILITY TYPE Standard ABILITY DESCRIPTION This ability is activated when a ranged weapon collides with another Ranged Weapon's normal attack mid-flight, causing both to fly off at any 2 targets the user desires. The redirected normal attack gains the user's normal attack power and the user's original attack decreases to normal attack power as well. USAGE Three times per battle RANGE 20 feet ELEMENT None POWER Weak SKILL REQUIRED 10 Agility Discount: 15 Agility ABILITY REQUIRED Ranged Weapon Trainee COST 200 100 Munny
-ABILITY NAME Ranged Weapon Student ABILITY TYPE Advancement ABILITY DESCRIPTION Average training with throwing knives, bow and arrows, pistols, and similar 'reach out and touch someone' weapons. Ranged attacks are now three times as accurate as normal and twice as powerful. Replaces Ranged Weapon Trainee. This ability cannot be stacked with other Weapon Advancement abilities. USAGE Passive; constant effect RANGE Self ELEMENT None POWER Average SKILL REQUIRED 10 Agility Discount: 15 Agility COST 200 100 Munny
[Spellbooks]
-ITEM NAME Support Spell Book I ITEM DESCRIPTION Should a mage wish to enhance his or her abilities in SUPPORT SPELLS, the mage may purchase this book and read its contents to open up a whole new set of spells. ELEMENT None POWER Weak COST 200
[Magical]
-ABILITY NAME Scan ABILITY TYPE Standard ABILITY DESCRIPTION This mystic spell analyzes the appearance of an opponent, and reveals its name to the user. Only usable on staff-run NPCs. USAGE Once per turn. RANGE Within 30 feet ELEMENT None POWER Weak SKILL REQUIRED 5 Cunning Discount: 10 Cunning COST 200 100 Munny
-ABILITY NAME Wind ABILITY TYPE Standard ABILITY DESCRIPTION A small whirlwind appears where the spellcaster points, and whoever comes in contact with it first will find their movements slightly hindered for two or three minutes. Effected target can only move at 2/3 speed for the next two turns. USAGE Twice per battle. RANGE Within 30 feet ELEMENT Wind POWER Weak SKILL REQUIRED 10 Cunning Discount: 15 Cunning COST 250 125 Munny
-ABILITY NAME Delay Spell ABILITY TYPE Standard ABILITY DESCRIPTION When activated this Ability allows the user to delay the normal activation of another Magical Ability used by them in the same turn by 1 turn. USAGE 3 times per battle RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 10 Cunning Discount: 15 Cunning COST 100 Munny
[Weapon]
-ABILITY NAME Steady Flight ABILITY TYPE Weapon ABILITY DESCRIPTION A ranged weapon with this Ability increases in efficiency, dealing 1 extra point of damage after normal calculation with all damaging attacks and Abilities that it is used for. USAGE Passive RANGE Self ELEMENT None POWER Weak COST 500
[Special]
-Can't Catch Me
[Custom]
-350/1000
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Post by Rocket! on Dec 29, 2010 7:06:32 GMT -5
Just a reminder-- please remove WIP from the title of your character submission when you're done. ^__^
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Post by Secret Agent Cat on Jan 4, 2011 1:17:44 GMT -5
..Can you move this character to Deleted/Denies Characters? Thanks. I changed my mind about her, I may go back and finish her though >_>; If I get the muse or whatever.
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Post by prythian on Jan 4, 2011 18:23:53 GMT -5
Moved by request.
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