Raphus Cucullatus
New Member
[M:0]
The greatest joy in doing evil is to be rewarded by the sight of those who suffer its consequence.
Posts: 28
|
Post by Raphus Cucullatus on Jan 28, 2011 15:30:18 GMT -5
A Long and Tedious Journey Awaits [/b][/size][/center][/u] Username: maliduer Is This Character Canon?: Nope.
Link to Audition Thread: Your Destiny is to Venture Upon It [/b][/size][/center][/u] Name: Kyril Sebastian Brandian Race: Human Age:21 Gender:Male Homeworld: Radiant Garden
Your Decisions Will Decide the Outcome of the Universe [/b][/size][/center][/u] Appearance: Kyril is a man of average build, with a mop of crimson red hair on top of his head and piercing hazel eyes. His features are all quite sharp and masculine, with a pointed nose and thin lips that are always tugged into a small smirk. He doesn't usually show people his hair, and instead keeps the hood on his grey cape over his head at all times, barely masking his eyes. His long sleeved black tunic tuck into his gauntlets, the only armoured spot on his body, with plates of steel protecting his wrists and forearms. He has a red belt tying his tunic close to his body, his equally dark pants hanging over his brown leather boots, with 1-inch heels on them to make him appear just a bit taller than he is (5'2”). Due to his size, he's able to move more easily than bigger people and considers his short height a blessing, although in most situations it can make him appear like a child. Yet another advantage, hm?People always underestimate the power of a child.
Personality:
•General Persona: Not much to say about Kyril except that he has a sadistic, twisted sense of humour, and that's to say in the least. He's quick to insult people but not so quick to anger, in fact, it takes quite a lot to make him mad. He doesn't ever seem to get embarrassed, express anything other than amusement or apathy, and in general is a backstabbing jerk who only does good for his own gain, and even then only in the most dire of situations. In short, he's a cold-blooded villain. •Inner Thought Process: Kyril seems to have an unhealthy obsession with the colour red. He often imagines everything being covered in it. That, and he often has a thought process involving revenge and he takes pleasure in every new enemy made. He seems to enjoy playing games with people's minds and even their hearts, and enjoys watching people get hurt and cry. •Fears: Kyril is an assassin, but even being a villain he has one fear. It may seem a silly fear, but he's hydrophobic. He panics around enough water that he can stand knee deep in. •Pleasures: He enjoys arguing with people. A silly pleasure, but he enjoys watching people cringe with anger, hatred, pain, or sadness. He also enjoys looking for new ways to poke at people's nerves. •Quirks: Kyril has this habit of playing with a yo-yo every single time he gets into a long-winded conversation with someone or he's in a fight, which is quite often. Apparently, it helps hm think of new ways to insult people.
But With Great Power Comes Great Responsibility
[/b][/size][/center][/u] Character Class: Acrobat, Tier 1. Stats:
•Strength: 7 •Cunning: 6 •Agility: 17
Weapons:
Weapons: Primary Weapon Name: The Scarred Falchion Primary Weapon Type: It's a sword. What more is there to say? Primary Weapon Description: This sword has a serrated blade with an unicorn engraved on it. Its grip is formed like a demon with its wings wrapped around its body. There's a large gash down the length of sword, hence the name the Scarred Falchion. Secondary Weapon Name: The Venomous Dagger Secondary Weapon Type: A hidden blade, inside the the sleeve of his tunic. Secondary Weapon Description: This blade is small but deadly. Although not tipped with poison, it is called venomous for a reason. First, is it permanently stained with the amount of blood it has shed, forever streaked with red. And second, no one will even know he has it until the last minute due to being hidden in the sleeve of his tunic.
Secondary Weapon Name: Merely A Crossbow Secondary Weapon Type: A slow-to-load crossbow that Kyril keeps strapped to his back. Secondary Weapon Description: Like most crossbows, it has a trigger and is smaller and easier than regular bows. But due to a complex mechanism, it is slow to load, so Kyril reserves it for situations or assassinations that don't have the pressure of time.
"What, this? It's... Merely A Crossbow."
Items: • • • •
[/blockquote] But Your History Decides Your Version of "Responsibility" [/b][/size][/center][/u] History: Kyril S. Brandian was a fine, bright twelve year old child living in Radiant Garden. His family was loving, with aunts and cousins. Although, he was an only child, he had a best friend called Trisus, who was always like a brother to him since they met when he was seven.
Although his outside life was happy, what went on behind closed doors was altogether a different story. When he'd come home from school, his mother would ask him how school went, like usual. But then she'd down his back about whether he'd started a fight, got good enough grades, and eventually started calling him names as he got older. It was hell to him, so as he grew older and older, he stopped coming home at night. His father began to go searching for him, so every month he had to change his hiding spots so he wouldn't be found.
When he was fourteen, his best friend Trisus moved away to a different part of Radiant Garden, and they lost contact with each other. Kyril hasn't seen him since. That same year, his mother died in her sleep.
But when he was fifteen, the unthinkable happened. It was the eve of his sixteenth birthday, marking his transition from child to man. The one day he decided to return home at night, his father finally went insane with grief from losing his mother. That same night, his father abused him and left him for dead until he was discovered by his mother's sister Viressa. He also branded his chest with a strange symbol depicting two snakes wrapped around each other on the inside of a triangle, their forked tongues weaving around each other.
When he recovered, he returned to that empty home (no one knew where his father went after he abused his son) and retrieved the weapons that his father had always trained with him with as a child. The sword with a gash in the length of the blade, and the hidden blade. He made a vow that he would one day find his father and he would die by his hand. Kyril's heart was encased in ice by his mother, and it was only sealed by what his father had done. He thought he had known his father, thought he was strong – now he saw that his father was a weak man. He would never be as weak as him.
For once he'd be strong, and prevent that night from ever happening again. He would put to death everyone who was even in the slightest like his father. He would never fall in love and be wooed by a woman. He wouldn't ever, ever let himself become light.
And it was then that he embraced the darkness. Or rather, the darkness engulfed him. There was only but a spark of light left in his heart.
[/size] Finally, my villain is finished! I hope he'll be satsfactory, haha.
|
|
Raphus Cucullatus
New Member
[M:0]
The greatest joy in doing evil is to be rewarded by the sight of those who suffer its consequence.
Posts: 28
|
Post by Raphus Cucullatus on Jan 31, 2011 18:23:59 GMT -5
[hp=28/28]
ABILITY NAME Jump Boost ABILITY TYPE Standard ABILITY DESCRIPTION Characters with this Ability can jump 15 feet into the air at will. USAGE Passive, unlimited RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 5 Agility Discount: 10 Agility COST 100 Munny
ABILITY NAME Bladed Weapon Trainee ABILITY TYPE Advancement ABILITY DESCRIPTION Basic training with swords, daggers, and other sharp pointy metal tools. Melee attacks with a bladed weapon are now twice as accurate as untrained and deal 1.5x normal damage. This ability cannot be stacked with other Weapon Advancement abilities. USAGE Passive; constant effect RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 5 Agility Discount: 10 Agility COST 100 Munny
ABILITY NAME Precision Stab ABILITY TYPE Standard ABILITY DESCRIPTION This ability allows a bladed weapon to strike a single point with perfect accuracy. Only an ability will allow the target to avoid the blow. USAGE Three times per battle RANGE Close combat ELEMENT None POWER Weak SKILL REQUIRED 10 Agility Discount: 15 Agility ABILITY REQUIRED Bladed Weapon Trainee COST 200 Munny
ABILITY NAME Sneak ABILITY TYPE Standard ABILITY DESCRIPTION A novice skill for remaining undetected. A character using Sneak remains undetected by all other characters until they take overt action against another character (by talking, using a normal attack or Ability, or physically interacting with a character in some way) or until their Sneak is declared 'broken'. Far from foolproof, Sneak can be automatically declared 'broken' if the sneaking character moves within five feet of an important NPC or any player character. Sneak can also be 'challenged' by other players and staff members if they feel that the character's cover or camouflage aren't convincing. Staff members can be requested to decide a challenge to Sneak if the players cannot agree. USAGE Three times per battle. Lasts until Sneak is 'broken' or player ends Sneak. Five turn cool-down. Character must be out of sight to begin Sneak. Unlimited use out of battle. RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 15 Agility, 5 Cunning Discount: 20 Agility, 10 Cunning COST 250 Munny
ABILITY NAME Basic Parkour ABILITY TYPE Standard ABILITY DESCRIPTION Parkour is the art of moving quickly and fluidly through an obstacled area, such as a city, town, forest, or cave setting, with superior climbing, jumping, balance, and acrobatic maneuvers. Basic parkour skills allow for characters to flee, dodge, and elude pursuit as well as overcome difficult terrain better than the average person. USAGE Passive; constant effect RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 15 Agility Discount: 20 Agility COST 250 Munny
ABILITY NAME Magic Rope ABILITY TYPE Standard ABILITY DESCRIPTION The spellcaster causes a length of rope or a similar object to move on its own, even defying gravity briefly. Useful for spelunking and street performances. USAGE Once per turn. RANGE Within 30 feet ELEMENT None POWER Weak SKILL REQUIRED 1 Cunning Discount: 3 Cunning COST 80 Munny
ABILITY NAME Scan ABILITY TYPE Standard ABILITY DESCRIPTION This mystic spell analyzes the appearance of an opponent, and reveals its name to the user. Only usable on staff-run NPCs. USAGE Once per turn. RANGE Within 30 feet ELEMENT None POWER Weak SKILL REQUIRED 5 Cunning Discount: 10 Cunning COST 200 Munny
ABILITY NAME Basic Counterattack ABILITY TYPE Standard ABILITY DESCRIPTION When your character is attacked at close range they automatically retaliate with equal force. Only triggered by normal attacks. USAGE Three times per battle. Character must be prepared in advance for the attack. RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 1 Strength Discount: 3 Strength COST 75 Munny
ABILITY NAME Aim ABILITY TYPE Standard ABILITY DESCRIPTION Rule #96! Take a turn to make sure your next shot lands home. After using Aim, a regular attack on your next turn will be twice as accurate. Works with melee, ranged, and thrown weapons. Cannot be used with another Ability. USAGE Unlimited. Requires one turn to activate. RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 1 Agility Discount: 3 Agility COST 75 Munny
ABILITY NAME Unarmed Combat Trainee ABILITY TYPE Advancement ABILITY DESCRIPTION Who says you need a weapon? Be your own weapon! Unarmed melee attacks are now twice as powerful as normal and slightly more accurate. This ability cannot be stacked with other Weapon Advancement abilities. USAGE Passive; constant effect RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 5 Strength (or) 5 Agility Discount: 10 Strength (or) 10 Agility COST 100 Munny
SKILL RANK ABILITIES: Dodge Roll, Ranged Weapon Trainee, Can't Catch Me!
CUSTOM ABILITY:
ABILITY NAME: Need for Power ABILITY TYPE: Weapon ABILITY DESCRIPTON: The crossbow's complex mechanism makes it slow, but it also gives it a knack for power. In sacrificing it's speed of loading an arrow and only being able to use it once per post, it can pierce any kind of physical armour, meaning the armour will not hinder the damage that the attack does. USAGE: Once per post. RANGE: 30 Feet. ELEMENT: None. POWER: Weak. SKILL REQUIREMENTS: 10 Agility, 5 Cunning COST: 350 Munny
I have one Custom Ability slot unused.
|
|
|
Post by prythian on Jan 31, 2011 20:01:46 GMT -5
Yes, all things listed under Items are one-use-one-thread only. For more permanent types of things, you would be looking at either Weapon Abilities or Upgrades, and out of those two, it seems like Weapon Abilities would be closer to Poison Forge.
Oh, and please edit this most recent post of yours in this thread into your ability post.
|
|
Raphus Cucullatus
New Member
[M:0]
The greatest joy in doing evil is to be rewarded by the sight of those who suffer its consequence.
Posts: 28
|
Post by Raphus Cucullatus on Feb 2, 2011 1:31:17 GMT -5
Abilities posted.
|
|
|
Post by Rocket! on Feb 2, 2011 22:04:33 GMT -5
Apologies Brand, but you can't save Credits for later! ^^; Is there something you're trying to save up for?
Also, your Custom Ability-- when you say piercing armor, do you mean the attack damage both the armor, and the person? Or do you mean that it can avoid being dulled in it's power? Armor is a buyable item over in the Shop for it, by the by-- that's what I'm referring to here. xD
|
|
Raphus Cucullatus
New Member
[M:0]
The greatest joy in doing evil is to be rewarded by the sight of those who suffer its consequence.
Posts: 28
|
Post by Raphus Cucullatus on Feb 3, 2011 20:03:58 GMT -5
I'll edit the post then with two extra abilities and explain the ability better. I mean it won't be dulled in its power. So any effect the armour has will be cancelled.
|
|
|
Post by Rocket! on Feb 5, 2011 20:30:16 GMT -5
Alright, everything here checks out! I'm holding off on this for half a second though, because!
You still have about 130 Credits left, as your Weak Custom Ability is a freebie! IN ADDITION, please make sure you note that you have a Custom Ability Slot yet unused.
You can go ahead and say the character's done, but there's still an ability or two you could buy with 130 Credits, and you can't save them for later, so...
Do you want to use those Credits? If not, I'll go ahead and approve Kyril. Otherwise, get the last of your Credits spent! :3
NINJA EDIT: The HP code's not working? o.o Lemme try and play with it--
[hp=1/1]
Hrm, perhaps the rules bit explaining it isn't explained enough! xD
It's typed like below, but without any spaces:
[ hp = 1 / 1 ]
Give it a shot?
|
|
Raphus Cucullatus
New Member
[M:0]
The greatest joy in doing evil is to be rewarded by the sight of those who suffer its consequence.
Posts: 28
|
Post by Raphus Cucullatus on Feb 5, 2011 20:42:38 GMT -5
Well, it's been done and I get discounts for both of them, but with the amount of credits I have now I won't be able to buy anything else. Everything's been done, then. I chose the right amount of distribution amongst my three stats, others might not have gotten so many abilities all at once, especially such useful ones. =)
|
|
|
Post by Rocket! on Feb 5, 2011 22:24:36 GMT -5
I know exactly what you mean. X3
Alright, Kyril's all set!
This is Rocket, saying Welcome ot Dream Sequence!
Seeya in the wild, and feel free to ring me up for an RP whenever-- my Akilah Ãould get along hilariously horribly with Kyril. xD
Character approved! Locked, and moved!
|
|