|
Post by 00Penguin on Jan 30, 2010 3:30:45 GMT -5
A Long and Tedious Journey Awaits [/b][/size][/center][/u] Username: kashew Is This Character Canon?:
Link to Audition Thread:
Your Destiny is to Venture Upon It [/b][/size][/center][/u] Name: Chao Zi Zhun Race: Human Age: 28 Gender: Male Homeworld: Land of the Dragon
Your Decisions Will Decide the Outcome of the Universe [/b][/size][/center][/u]
Appearance:Standing at 5' 5", Chao has ash brown hair that is tied into a ponytail that goes down the length of his entire spine. He wears an dirt brown over-sized long-sleeved duangua, with matching dirt brown pants. Most of his equipment is inside a square pack he carries on his back, however because of the wok's size he carries it on the outside of his pack. On the outside of his pack as well are some pray beads.
Personality:
•General Persona: Living in a small village for most of his life, he has a semi-sheltered life. The only reason it's not fully sheltered is mostly because of him working with his father at their family restaurant, if you could call it one. If there's something new, he goes to it like a little kid. Another thing he has a tendency to do is that he always cooks something, with the exceptions of sleep, personal business, and bathing.
•Inner Thought Process: He's serious about his cooking, and the business he makes out of it. If someone skips out on a bill he chases them down and makes sure they do pay.
•Fears: His only fear is being robbed, not to be confused with thieves.
•Pleasures: His only pleasure in life is cooking. Cooking a good meal, cooking for people, cooking for himself. And once he's done cooking he loves cleaning his utensils.
•Quirks: Somehow he's had a thing for being open to total strangers. It may be good for a social chief, but in the end it's not really a good thing. If fact because of this open attitude, he's more likely of being robbed. If that happens, he drops to the ground and start crying like a baby. Sad really.
But With Great Power Comes Great Responsibility
[/b][/size][/center][/u] Character Class: (Class Name, Tier) Stats:
•Strength: 5
•Cunning: 10
•Agility: 15
Abilities: Insert the Link to your Abilities post here. It should be posted under this topic-starting post]
Weapons:
Weapons: Primary Weapon Name: Wok Primary Weapon Type: Melee Weapon - Blunt Weapon Shield Primary Weapon Description: Like any chief, Chao has a Wok to cook his meals in. Made of a durable metal the Wok is about 1 meter in diameter.
Secondary Weapon Name: Chinese Cleaver Secondary Weapon Type: Melee Weapon - Bladed Weapon Hand Axe Secondary Weapon Description: Slice and dice, Chao has always used this cleaver to the best and beyond it's line of duty. Will a 3 inch bamboo handle and a 9x3.5 inch tall blade, this weapon of food will and always will, slice faithfully for Chao.
Ternary Weapon Name: Hoaks (Ladles) Ternary Weapon Type: Melee Weapon - Blunt Weapon Dual Wield Ternary Weapon Description: From the training of the monks, Chao not only can use his utensils as tools of fine food but also tools of defense and pain. From watching the monks Chao can use his ladles as a mock weapon of the tiger's hooks, with more blunt force behind them.
Quaternary Weapon Name: Chahns (Spatulas) Quaternary Weapon Type: Melee Weapon - Blunt Weapon Dual Wield Quaternary Weapon Description: From the training of the monks, Chao not only can use his utensils as tools of fine food but also tools of defense and pain. Like the means of wielding two swords, Chao uses his spatulas to slap people both out of his way and his food.
Items: EEEE
[/blockquote] But Your History Decides Your Version of "Responsibility" [/b][/size][/center][/u] History: Up in the mountains of the Land of the Dragon, Chao has lived in a village. Simple enough... good life, beside the occasional cold. In his youth his life was set up in two 'jobs', family business and free time. His family runs a little sit and eat place, when he was young he always help getting people's orders, delivering and all the small things a young kid can do. When his father gave him a break or didn't need him, Chao always went to the monk monastery that was near by. He never went into the monastery, he just climbed up the wall and just watched the monks do their routines. Whenever the monks did something he thought was interesting he would go to his favorite spot and try doing whatever it was on his own. In a way a lot of the things he could do did by observation and being self-taught. Now the thief thing may be a little confusing so I suppose a reason is needed. On one of these day, the restaurant was very busy so money was coming in by the boat load. A few thief heard this and well acting like customer waited for the right time to strike. The time was when Chao came to their table to get their order, and well they grabbed and threaten to kill him. Chao more or less was traumatize by this, can't blame him I'd be the same if I saw my life flash before my eyes. Anyways moving forward, several years passed and Chao felt his life needed something new, it came to him in the form of customers. Not the regular kind but people that came from the lower areas, as they sat and ate, they'd talk about things and the latest news. Chao would absorb all of this like rice, until told his parents of his plan. Like any parent, they didn't approval his father lectured him, his mother weeped and he just sat there let this all come at him. When the time was given to him to speak started trying to compromise. The negotiation went long into the night until finally a deal was made... the mother was still upset by the way. The deal was that Chao was allowed to leave, on the promise that any money he made, a portion of it would go to his parents. A few days later Chao was ready to leave, giving his parents a final farewell he left. As he passed the monastery the monks came out to meet him. The elder stepped forward and presented with pray beads, he explained that he was welcome to enter the monastery and that Chao's ancestors were always with him and to remember to pray to them using the pray beads. Chao was very grateful for this gift, and he thanked them graciously for it. With these final farewells Chao left the mountain for his journey.
[/size]
|
|
|
Post by 00Penguin on Feb 21, 2010 0:16:13 GMT -5
Abilities
ABILITY NAME Aim ABILITY TYPE Standard ABILITY DESCRIPTION Rule #96! Take a turn to make sure your next shot lands home. After using Aim, a regular attack on your next turn will be twice as accurate. Works with melee, ranged, and thrown weapons. Cannot be used with another Ability. USAGE Unlimited. Requires one turn to activate. RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 1 Agility Discount: 3 Agility COST 75 Munny
ABILITY NAME Basic Counterattack ABILITY TYPE Standard ABILITY DESCRIPTION When your character is attacked at close range they automatically retaliate with equal force. Only triggered by normal attacks. USAGE Three times per battle. Character must be prepared in advance for the attack. RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 1 Strength Discount: 3 Strength COST 75 Munny
ABILITY NAME Jump Boost ABILITY TYPE Standard ABILITY DESCRIPTION Characters with this Ability can jump 15 feet into the air at will. USAGE Passive, unlimited RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 5 Agility Discount: 10 Agility COST 100 Munny
ABILITY NAME Bladed Weapon Trainee ABILITY TYPE Advancement ABILITY DESCRIPTION Basic training with swords, daggers, and other sharp pointy metal tools. Melee attacks with a bladed weapon are now twice as accurate as untrained and deal 1.5x normal damage. This ability cannot be stacked with other Weapon Advancement abilities. USAGE Passive; constant effect RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 5 Agility Discount: 10 Agility COST 100 Munny
ABILITY NAME Blunt Weapon Trainee ABILITY TYPE Advancement ABILITY DESCRIPTION Basic training with staffs, gauntlets, hammers, and other smash-and-bash weapons. Melee attacks with a blunt weapon are now twice as powerful as normal and slightly more accurate. This ability cannot be stacked with other Weapon Advancement abilities. USAGE Passive; constant effect RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 5 Strength Discount: 10 Strength COST 100 Munny
ABILITY NAME Unarmed Combat Trainee ABILITY TYPE Advancement ABILITY DESCRIPTION Who says you need a weapon? Be your own weapon! Unarmed melee attacks are now twice as powerful as normal and slightly more accurate. This ability cannot be stacked with other Weapon Advancement abilities. USAGE Passive; constant effect RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 5 Strength (or) 5 Agility Discount: 10 Strength (or) 10 Agility COST 100 Munny
ABILITY NAME Dodge Roll ABILITY TYPE Standard ABILITY DESCRIPTION Allows you to completely dodge one Weak Ability or normal melee attack, but not if your character is in the air or during a jump. Use common sense. USAGE Three uses per battle RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 5 Agility Discount: 10 Agility COST 100 Munny
ABILITY NAME Basic Parkour ABILITY TYPE Standard ABILITY DESCRIPTION Parkour is the art of moving quickly and fluidly through an obstacled area, such as a city, town, forest, or cave setting, with superior climbing, jumping, balance, and acrobatic maneuvers. Basic parkour skills allow for characters to flee, dodge, and elude pursuit as well as overcome difficult terrain better than the average person. USAGE Passive; constant effect RANGE Self ELEMENT None POWER Weak SKILL REQUIRED 15 Agility [/b]Discount: 20 Agility[/b] COST 250 Munny
ABILITY NAME Rush ABILITY TYPE Standard ABILITY DESCRIPTION When used at the end of their turn this ability allows a character to rush at another character and begin their next turn in close combat range of within 5 feet. During the time that the user is flying toward their goal they can not dodge or block any ranged-combat attacks that are used on them by the target before they reach them, but they will avoid normal or Weak Ability attacks from other enemies automatically due to their speed. USAGE Three times per battle RANGE 10 feet minimum, 30 feet maximum ELEMENT None POWER Weak SKILL REQUIRED 10 Agility Discount: 15 Agility ABILITY REQUIRED Basic Parkour COST 150 Munny
ABILITY NAME Flame Shield ABILITY TYPE Weapon WEAPON TYPE Shield ABILITY DESCRIPTION This shield is enchanted to protect against Weak fire Abilities, nullifying them on contact. USAGE Passive RANGE Close combat ELEMENT Fire POWER Weak COST 300 Munny
Custom[/size] -To be Used Later-
[hp=20/20]
|
|
|
Post by Rocket! on Feb 25, 2010 19:41:21 GMT -5
Iiiiiiiiiiiiiiiiiiiiiiiiiiiiiit's been a weeeeeeeeeeeeeeeeeeeeeeek...
Given your post though, I'll give you three more days. Hurry!
|
|
|
Post by 00Penguin on Feb 28, 2010 15:45:14 GMT -5
Mission Accomplished... Begin the break down.
|
|
|
Post by Rocket! on Mar 2, 2010 22:34:38 GMT -5
You seem to be favoring Land of Dragons lately! In a karate kinda RPing mood? ^^
Right so... all I gotta ask about is your Custom Ability's Usage area.
Namely, where did it run off to?
|
|
|
Post by 00Penguin on Mar 3, 2010 1:31:18 GMT -5
That's weird I thought I had put it in there... eh guess I didn't oh well... EDIT.
|
|
|
Post by Rocket! on Mar 5, 2010 19:02:30 GMT -5
Sorry for the delay-- been kinda swamped! ^^;;
Alrighty, um, quick question again with Xuan Wu again...
Just what makes this an ability? o.o
Isn't that something you could do without an ability? It's sort of a normal attack, just a little more fancy, right?
|
|
|
Post by 00Penguin on Mar 6, 2010 3:22:24 GMT -5
Changed Xuan Wu up a little bit... You think any one could do that normally. HA I mock those that try.
|
|
|
Post by White on Mar 30, 2010 13:40:24 GMT -5
I'm gonna have to agree with Rocket on this one, even though it's been changed around. I don't recall what the previous one was, but this seems just like a fancy attack, not something that can be considered an ability.
If you change your mind about it, you can just redeem your custom ability later in the updates section of the shop.
|
|
|
Post by Rocket! on Feb 3, 2011 1:05:53 GMT -5
Returned from Denied Pile upon request for further editing! Shout when you're done, Pen!
|
|
|
Post by 00Penguin on Feb 6, 2011 1:25:05 GMT -5
Aaaaannnnnnddddd..... BAM! HEADSHOT... Oops wrong thing, anyways Chao is ready for the worst.
|
|
|
Post by Rocket! on Feb 7, 2011 5:26:44 GMT -5
All looks mighty fine to me-- I like the monastery in the history, by the way, very nice role models for Chao!-- though I have to double check-- you sure you don't want a Skill Rank just yet?
After we get that cleared up, we can go ahead and get this approved! ^^
|
|
|
Post by 00Penguin on Feb 7, 2011 12:13:29 GMT -5
As of this moment not really, and for that custom ability... eh, brain fart but I'm sure once I play with character a little bit and get some experience in I'm sure I have something.
|
|
|
Post by Rocket! on Feb 8, 2011 6:21:15 GMT -5
Aaaaaaaaaaaaaaaaaaaalrighty then!
Chao approved! Profile locked 'n moved!
|
|