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Post by mrcrazycakes on Mar 2, 2011 22:13:41 GMT -5
ABILITY NAME Sonic Blade ABILITY TYPE Standard ABILITY DESCRIPTION Cloud charges forward roughly fifteen feet in an amazingly fast motion, the Buster Sword in front to cut open anything daring to be in his way. During the initial dash, Cloud is invincible to abilities of equal or lesser levels until the slide ends. If something is hit during the initial slide, the move can be chained for one additional strike at the target, though he is not invincible for the second dash. If the first dash misses, it automatically triggers the cooldown state for the ability. Initiated at the end of a turn, if it connects, the first action is the followup strike. USAGE Once every three turns; five uses. RANGE 15 feet ELEMENT Wind POWER Weak Specialty SKILL REQUIRED Strength 18, Agility 9 COST 300
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Post by Rocket! on Mar 3, 2011 0:43:40 GMT -5
*pulls out Jeopardy cards*
When does the second dash occur-- the turn the ability is activated, or the following? Does it cost its own action, or does it piggyback on the first? Does Cloud have to stop at two dashes, or can he continue? (The ability doesn't say!) If he can continue, how many can he do?
For invincibility, how about we pull a page from Rush and say only abilities of equal or lesser power than Sonic Blade can be nullified?
For an Average ability... for this kind of double-hitter power... can we tone down the range to maybe 15 feet?
The skill required that you've put up is more like a Weak Ability than an Average. xD Perhaps we can compromise to Weak Specialty?
I'm also a liiiittle suspicious of the two turn cooldown, but I need an answer to how many slashes the ability has before I can decide whether or not it's an issue. -nod-nod-
On a side note, I've no idea why this isn't in the Shop already. XD It's an awesome ability, and definetly worth putting in. Will keep you posted in that regard~!
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Post by mrcrazycakes on Mar 3, 2011 6:21:13 GMT -5
It can only chain one other hit on the next turn, unless I decide to upgrade it.
On a side note, Aeon is still going to kill you.
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Post by Rocket! on Mar 3, 2011 18:40:51 GMT -5
Given that, why not say this happens at the end of the first turn, and then the start of the second turn? It'd still take an action both, but the Use count would remain as 1. And with that, I'm content with a three turn cooldown after whichever strike last lands, so long as this is a Weak Specialty.
IN ADDITION, how will damage be done from this ability? Will it take the ability's strength, or Cloud's strength with Bladed weapons? 3 damage per strike would be the Weak Specialty ability, which might be helpful now, but letting it go with sword strength might help out later as you gain stronger advancements. Your call!
I need some replies or edits regarding the other points too, Crazy. xD
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Post by mrcrazycakes on Mar 3, 2011 18:46:05 GMT -5
My only comment is that you should find everything in order now. Applies to his skill with bladed weapons.
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Post by Rocket! on Mar 3, 2011 18:54:34 GMT -5
Pshaw, Aeon is but the little dush between Akilah's boot and the macadam~
The ability's description still reads 30 feet. But after that, it's good to go!
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Post by mrcrazycakes on Mar 3, 2011 19:17:12 GMT -5
Done. NOW TAKE MY MONEY AND BE MERRY BEFORE YOU ARE GROUND BENEATH THE HEEL OF ANIMATE ARMOR AND AN ANGRY SWORDSMAN.
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Post by Rocket! on Mar 3, 2011 19:34:00 GMT -5
Fantastic! *takes your money*
Approved, added, *takes your munny*, and Cloud's HP is now 50!
Locked!
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