Post by Secret Agent Cat on Mar 2, 2011 22:42:26 GMT -5
AERITH'S ABILITIES
ABILITY NAME Ice Arrow
ABILITY TYPE Specialty Technique
ABILITY DESCRIPTION The spellcaster fires a shard of ice at a single target.
USAGE Three times per battle.
RANGE 20 feet
ELEMENT Ice
POWER Weak
SKILL REQUIRED 20 Cunning Discount: 25 Cunning
COST350 175 Munny
ABILITY NAME Silence
ABILITY TYPE Standard
ABILITY DESCRIPTION Creates a cloud of shimmering magic energy ten feet wide around a single enemy target. If the target does not leave the cloud in their next turn, they become unable to use magic Abilities for seven turns. This does not effect physical Abilities.
USAGE Five uses per battle.
RANGE Within 50 feet
ELEMENT None
POWER Average
SKILL REQUIRED 30 Cunning Discount: 35 Cunning
COST400 200 Munny
ABILITY NAME Reflect
ABILITY TYPE Standard
ABILITY DESCRIPTION Powerful magic barrier that bounces a single Ability or normal attack back at the attacker.
USAGE Three uses per battle. Two turn cool-down between uses.
RANGE Self
ELEMENT Space
POWER Average
SKILL REQUIRED 30 Cunning Discount: 35 Cunning
COST500 250 Munny
ABILITY NAME Eagle Vision
ABILITY TYPE Standard
ABILITY DESCRIPTION Grants one ally temporary visual acuity akin to that of an eagle, allowing them to see four times farther and with three times as much detail as their eyes normally could. This vastly improves the accuracy of ranged attacks from weapons or Abilities.
USAGE Two turn cool-down between uses. Lasts two turns.
RANGE Self or ally within 50 feet
ELEMENT None
POWER Average
SKILL REQUIRED 30 Cunning Discount: 35 Cunning
COST400 200 Munny
Also, buying Ice Spell Book I for 400.
TOTAL!: 1225 Munny
Aerith's HP would be....74? o_o; Correct me if I am wrong.
Coded Abilities. Place these before the [/list] under Magical
ABILITY NAME Ice Arrow
ABILITY TYPE Specialty Technique
ABILITY DESCRIPTION The spellcaster fires a shard of ice at a single target.
USAGE Three times per battle.
RANGE 20 feet
ELEMENT Ice
POWER Weak
SKILL REQUIRED 20 Cunning Discount: 25 Cunning
COST
ABILITY NAME Silence
ABILITY TYPE Standard
ABILITY DESCRIPTION Creates a cloud of shimmering magic energy ten feet wide around a single enemy target. If the target does not leave the cloud in their next turn, they become unable to use magic Abilities for seven turns. This does not effect physical Abilities.
USAGE Five uses per battle.
RANGE Within 50 feet
ELEMENT None
POWER Average
SKILL REQUIRED 30 Cunning Discount: 35 Cunning
COST
ABILITY NAME Reflect
ABILITY TYPE Standard
ABILITY DESCRIPTION Powerful magic barrier that bounces a single Ability or normal attack back at the attacker.
USAGE Three uses per battle. Two turn cool-down between uses.
RANGE Self
ELEMENT Space
POWER Average
SKILL REQUIRED 30 Cunning Discount: 35 Cunning
COST
ABILITY NAME Eagle Vision
ABILITY TYPE Standard
ABILITY DESCRIPTION Grants one ally temporary visual acuity akin to that of an eagle, allowing them to see four times farther and with three times as much detail as their eyes normally could. This vastly improves the accuracy of ranged attacks from weapons or Abilities.
USAGE Two turn cool-down between uses. Lasts two turns.
RANGE Self or ally within 50 feet
ELEMENT None
POWER Average
SKILL REQUIRED 30 Cunning Discount: 35 Cunning
COST
Also, buying Ice Spell Book I for 400.
TOTAL!: 1225 Munny
Aerith's HP would be....74? o_o; Correct me if I am wrong.
Coded Abilities. Place these before the [/list] under Magical
[/li][li][b]ABILITY NAME[/b] Ice Arrow
[b]ABILITY TYPE[/b] Specialty Technique
[b]ABILITY DESCRIPTION[/b] The spellcaster fires a shard of ice at a single target.
[b]USAGE[/b] Three times per battle.
[b]RANGE[/b] 20 feet
[b]ELEMENT[/b] Ice
[b]POWER[/b] Weak
[b]SKILL REQUIRED[/b] 20 Cunning [i]Discount: 25 Cunning[/i]
[b]COST [/b][s]350[/s] 175 Munny
[/li][li][b]ABILITY NAME[/b] Silence
[b]ABILITY TYPE[/b] Standard
[b]ABILITY DESCRIPTION[/b] Creates a cloud of shimmering magic energy ten feet wide around a single enemy target. If the target does not leave the cloud in their next turn, they become unable to use magic Abilities for seven turns. This does not effect physical Abilities.
[b]USAGE[/b] Five uses per battle.
[b]RANGE[/b] Within 50 feet
[b]ELEMENT[/b] None
[b]POWER[/b] Average
[b]SKILL REQUIRED[/b] 30 Cunning [i]Discount: 35 Cunning[/i]
[b]COST[/b] [s]400[/s] 200 Munny
[/li][li][b]ABILITY NAME[/b] Reflect
[b]ABILITY TYPE[/b] Standard
[b]ABILITY DESCRIPTION[/b] Powerful magic barrier that bounces a single Ability or normal attack back at the attacker.
[b]USAGE[/b] Three uses per battle. Two turn cool-down between uses.
[b]RANGE[/b] Self
[b]ELEMENT[/b] Space
[b]POWER[/b] Average
[b]SKILL REQUIRED[/b] 30 Cunning [i]Discount: 35 Cunning[/i]
[b]COST[/b] [s]500[/s] 250 Munny
[/li][li][b]ABILITY NAME[/b] Eagle Vision
[b]ABILITY TYPE[/b] Standard
[b]ABILITY DESCRIPTION[/b] Grants one ally temporary visual acuity akin to that of an eagle, allowing them to see four times farther and with three times as much detail as their eyes normally could. This vastly improves the accuracy of ranged attacks from weapons or Abilities.
[b]USAGE[/b] Two turn cool-down between uses. Lasts two turns.
[b]RANGE[/b] Self or ally within 50 feet
[b]ELEMENT[/b] None
[b]POWER[/b] Average
[b]SKILL REQUIRED[/b] 30 Cunning [i]Discount: 35 Cunning[/i]
[b]COST[/b] [s]400[/s] 200 Munny