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Post by 00Penguin on Dec 20, 2009 21:32:01 GMT -5
A Long and Tedious Journey Awaits [/b][/size][/center][/u] Username: kashew Is This Character Canon?: No
Link to Audition Thread:N/A
Your Destiny is to Venture Upon It [/b][/size][/center][/u] Name: Vir Race: Human Age: 18 Gender: Male
Your Decisions Will Decide the Outcome of the Universe [/b][/size][/center][/u]
Appearance: Vir stands at 6 feet, with light brown scruffled hair. Sort of hidden underneath his hair he wears a red headband with a gold star in the middle. He wears a sleeveless tan tight shirt which shows his slight built body. He also wears cargo shorts that cover his knee caps when he's standing. He wears the sheath of his sword on his back with the hilt pointed right.
Personality:
General Persona: Vir acts much like his name translated means which is that of a hero. He has a heroic sense of justice, unfortunately because of this additude he's a bit loud about it. He jumps in at everything to show to people that he is what he is.
Inner Thought Process: Unfortunately his inner thought process is the same as he acts on the outside, with narration. What he thinks is about his goal in life, which is as he would quote "To pierce the sky and become one of the stars."
Fears: It's not really fear but more of a hate, and as he says if he ever see it his weakness. The evil dastardly... preztel?
Pleasures: His one true pleasure in life is really that of an over-the-top hero, doing good deeds, laughing in the face of danger, and standing up for the weak... Okay maybe that's more than one thing, and maybe two of them are the same. Sue me.
Quirks: He stubborn, even if he's beaten or someone is trying to change his thoughts of hero or do something bad he justs stubborn.
But With Great Power Comes Great Responsibility
[/b][/size][/center][/u] Character Class: Fighter E1st Tier Stats:
Strength:23
Cunning:6
Agility:12
Abilities:
Weapons:
Weapons: Primary Weapon Name: Stella Primary Weapon Type: Melee Weapon EBladed Weapon Primary Weapon Description: A 3 foot gladius with a hilt guard in a U-shape when the sword held vertical with the point up. Engraved into the blade itself is an image of a shooting star, the tail of it going to where the hilt meets the blade.
Secondary Weapon Name: Fists Secondary Weapon Type: Melee Weapon EUnarmed Weapon Secondary Weapon Description: Really do you have to ask for one?
Items: •Potionx2
[/blockquote] But Your History Decides Your Version of "Responsibility" [/b][/size][/center][/u] History: He lived most of his life on the streets, with little food and no graditude. The only thing that would keep him going is the idea of a hero. Amoung the others on the street, he tried keeping them in order but most of the time would end up being beaten and left for dead. There was only one person who believed that he could make the difference. Because of this Vir left to find a way to become the hero for his friend, which brought him to the Olympus Coliseum. He heard of someone who could train heros. (No it wasn't Phil, he missed that rumor some how.) He came to the door of the man who he thought would make him a hero and SLAM! Door to the face, the man flat said no to him, said he was retired and he wanted nothing to do with anyone on that topic. Of course, Vir never gave up, day after day he came back to the man asking to train to be a hero. And every day the man said no. Well the process was the same everytime, until he made a deal with Vir. If Vir beat him in a match, he would train him; however if he didn't he was to forget about the idea of being a hero and leave him alone. Well the match comenced and the clear cut winner was the Master, but Vir was never going to give up saying that he would die trying to become the hero that people would look up to. Well it got to the Master in the sense that it reminded him of himself when he wanted to be hero. So not trying to look he was giving up the match, he gave the match to Vir and took him under his wing. He trained to the very bone, breaking those bones and rebuilding them. Everything was good until one day they were taking a break and Vir was eating preztels when he started choking on one he was eating. Well after a while of choking and almost going to the light he coughed it up. Vir made the conclusion that the preztels would most likely kill him the next time so he vowed to never let another preztel come to his mouth again. Though his Master did say it was his fault for not eating it well. Now the sword and headband, those were gifts that were given to him by his Master. The reason behind the star designs, from what his Master said were because of the goal that Vir himself set. "To Reach the Sky and Become one of the Stars." Which is a bit of a goal to set for being a hero on the world of Olympus Coliseum.
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Post by 00Penguin on Dec 20, 2009 22:18:04 GMT -5
Ability Name: Donft Ignore Me! Ability Description: If an enemy you attacked in your last turn doesnft attack you during their turn, you may make one normal attack on them that cannot be dodged or blocked without the use of an evasive or defensive Ability (unless the target is using a shield as a weapon, in which case they can block at will). Target must be in close combat range (no more than ten feet away). Usage: Three uses per battle Range: Ten feet Element: None Power: Weak
Ability Name: Basic Counterattack Ability Type: Standard Ability Description: When your Character is attacked at close range they automatically retaliate with equal force. Only triggered by normal attacks. Usage: Three times in battle. Requires one turn to activate. Can make a normal attack during activation turn. Range: Self Element: None Power: Weak Skill Required: 1 Strength Cost: 75 Munny
Ability Name: Jump Boost Ability Type: Standard Ability Description: Character with this Ability can jump 15 feet into the air at will. Usage: Passive, unlimited Range: Self Element: None Power: Weak Skill Required: 5 Agility Cost: 100 Munny
Ability Name: Bladed Weapon Trainee Ability Type: Advancement Ability Description: Basic training with swords, daggers and other sharp pointy metal tools. Melee attacks with a bladed weapon are now twice as accurate as untrained and slightly more powerful. Usage: Passive, constant effect Range: Self Element: None Power: Weak Skill Required: 5 Agility Cost: 100 Munny
Ability Name: Unarmed Combat Trainee Ability Type: Advancement Ability Description: Who says you need a weapon? Be your own weapon! Unarmed melee attacks are now twice as powerful as untrained and slightly more accurate. Usage: Passive, constant effect Range: Self Element: None Power: Weak Skill Required: 5 Strength (or) 5 Agility Discount: 10 Strength (or) 10 Agility Cost: 100 Munny
Ability Name: Dodge Roll Ability Type: Standard Ability Description: Allows you to completely dodge one Weak Ability or a normal attack, but not it your character is in the air or during a jump. Use common sense. Usage: Three uses per battle Range: Self Element: None Power: Weak Skill Required: 5 Agility Cost: 100 Munny
Ability Name: Mantra Ability Type: Standard Ability Description: A battle meditation that restores damage from normal attacks and Weak abilities. Cannot attack or use other Abilities in the same turn. Usage: Three uses per battle Range: Self Element: None Power: Weak Skill Required: 10 Strength Discount: 15 Strength Cost: 250 Munny
Ability Name: Fire Aura Ability Type: Weapon Weapon Type: All Weapons Ability Description: The weapon is energized with magic, doing fire damage with every attack. For ranged weapons this ability causes the shots to burst into flames on contact with any solid object. Usage: Unlimited Range: Weapon Range Element: Fire Power: Weak Cost: 300 Munny
ABILITY NAME Advanced Counterattack ABILITY TYPE Standard ABILITY DESCRIPTION When your character is attacked at close range they automatically retaliate with equal force while receiving only half damage. Only triggered by normal attacks and Weak physical attack Abilities. USAGE Three times per battle. Character must be prepared in advance. RANGE Self ELEMENT None POWER Average SKILL REQUIRED 10 Strength Discount: 15 Strength COST 200 Munny
ABILITY NAME Unarmed Combat Student ABILITY TYPE Advancement ABILITY DESCRIPTION Who says you need a weapon? Be your own weapon! Unarmed melee attacks are now three times as powerful as normal and twice as accurate. Replaces Unarmed Combat Trainee. This ability cannot be stacked with other Weapon Advancement abilities. USAGE Passive; constant effect RANGE Self ELEMENT None POWER Average SKILL REQUIRED 10 Strength Discount: 15 Strength COST 200 Munny
Custom Ability Name: Burning Star Ability Type: Standard Ability Description: Vir implants Stella into the ground and props his right foot against Stella, his left leg bent to his chest and his arms out in front of him holding him back. He holds the position letting the air and his aura twist and heat up giving him the appearance of being on fire. Once at his peak he launches himself into a fast run (10 meter/sec) burning anything that comes close to him or is in front of him. Because it a run forward, he can't turn on the dime, or a colum for that matter. So really he just runs forward until reaches his distance or hits something. Usage: Four uses per battle, 1 post charge Range: 5 yards - Forward, 1 foot radius around self Element: Fire Power: Weak
Ability Name: Hard-Headed Hero Ability Type: Standard Ability Description: It could be because he stubborn, he could be born with it, or he built it up but whatever the case Vir has a hard head. He can take a blow to the head that could knock a person out. His head on impact with anything will leave a dent or crack, depending on the material. Of course, he can't destroy a person or their weapon, so denting or cracking not going to happen. Usage: Passive Range: Self Element: None Power: Average Cost: 450
Custom Ability Slot 150 Munny
So the total should be:
1000 SC and with the five Potions the total is:
1500 SC
Oh yeah, on the money...LOL [hp=30/30]
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Post by Rocket! on Dec 21, 2009 10:07:39 GMT -5
Actually, since you get Bladed Weapon Trainee, Unarmed Weapon Trainee, Dodge Roll, and Mantra free with the Fighter Skill Rank, you've still got...
562.5 Shop Credits left!
On top of that, you get one free Weak ability (not slot) with creation... not Average. So, with the bonus from posting in the Hullo! thread, that gives you two Ability Slots, and one Weak Ability to create.
So, you might wanna take a second to re-evaluate your custom abilities.
Now, your History![/i]
Oh wait, that's not Phil.
...
Well, okay then! ^^
Hard-Headed Hero -- just add a quick line about how it can't dent or crack people or their weapons, and I'd be cool with this one at... say... a price tag of 450 munny.
Burning Star -- well, what would you call a "runner's position"? ^^;; And just how fast is Vir going at when he's sprinting? (Just to clarify and allow for possible dodging. ^^)
I'll be waitin'! ^^
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Post by 00Penguin on Dec 21, 2009 14:48:33 GMT -5
Mostly Modify?
Well I took care of the things you wanted changed... I think.
So the total should be...
1425 SC?
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Post by Rocket! on Dec 21, 2009 19:33:30 GMT -5
All looks A-OK to me! Next time though, make sure you run it through a Spell Check, please? ^^
A-OK'D! Locked and moved![/i]
Ah, right.
Synthesis Material given!
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Post by prythian on Dec 29, 2009 0:05:35 GMT -5
Unaccepted.
Nutmore, you know why. Fix it.
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Post by 00Penguin on Dec 31, 2009 21:41:57 GMT -5
To fix the problem, I added a sentence to the end of the history admitting what his homeworld is. A cheap way to fix it but what else am I suppose to do for that.
Now if you'll excuse me, I have a character to destroy and rebuild... again.
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Post by Rocket! on Jan 1, 2010 20:13:25 GMT -5
Destroy and r--
Whaaaaaaaaaaaaaaaaa?
Do you, uh... need this to stay open?
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Post by 00Penguin on Jan 1, 2010 21:36:23 GMT -5
Oh no, I'm just talking about another character that was but then wasn't approved due to some screw ups on both my part and information.
So you can go ahead and approve this one if you want.
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Post by Rocket! on Jan 1, 2010 21:42:38 GMT -5
Ah, okay! ^^
Awesome username, by the way!
Re-Approved! Moved![/i]
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