Post by Rocket! on Jul 31, 2009 19:44:11 GMT -5
"Aw, well lookit who's come to me shop! Come in, come in, don't be shy now! Wot's that? Lookin' t' get that there weapon jazzed up, are you? Well, you come t' the right place. Take a look 'round, lemme know what pleases ya, an' I'll have it on yer weapon 'fore tomorrow. Maybe.
And don't forget t' pay!"
WEAPON ABILITIES
These are generic Weapon Abilities which may be bought and applied to basic weapons. Certain weapons will have unique Weapon Abilities that cannot be bought.
The maximum number of Abilities that can be applied to one weapon (or weapon-set) is two. Weapon Abilities cannot be applied to Unarmed Combat.
IMPORTANT TERMS
Melee Weapon: A weapon, such as a sword, shield, hammer, axe, or Keyblade that is predominantly used in close combat.
Ranged Weapon: A weapon that deals damage by firing projectiles. Examples include bows, crossbows, and all sorts of guns.
Weapon Set: Groups of related weapons that are used together in combat. For instance: a bow and a quiver full of arrows, a set of throwing knives, or a pair of swords the character traditionally dual-wields. The term extends to weapons that need one another to operate fully or are simply used at the same time.
{WEAPON ABILITIES: Weak}
[name=Fire Aura]ABILITY NAME Fire Aura[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION The weapon is energized with magic, doing fire damage with every attack and changes the base amount of damage for normal attacks dealt with the weapon to Weak. For ranged weapons this Ability causes the shots to burst into flames on contact with any solid object.
USAGE Unlimited
RANGE Weapon range
ELEMENT Fire
POWER Weak
COST 300 Munny
[name=Ice Aura]ABILITY NAME Ice Aura[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION The weapon is energized with magic, doing ice damage with every attack and changes the base amount of damage for normal attacks dealt with the weapon to Weak. For ranged weapons this Ability causes the shots to spread a one-inch layer of frost six inches on contact with any solid object.
USAGE Unlimited
RANGE Weapon range
ELEMENT Ice
POWER Weak
COST 300 Munny
[name=Lightning Aura]ABILITY NAME Lightning Aura[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION The weapon is energized with magic, doing electric damage with every attack and changes the base amount of damage for normal attacks dealt with the weapon to Weak. For ranged weapons this Ability causes the shots to deliver a weak surge of electricity on contact with any solid object.
USAGE Unlimited
RANGE Weapon range
ELEMENT Electric
POWER Weak
COST 300 Munny
[name=Flame Shield]ABILITY NAME Flame Shield[/name]
ABILITY TYPE Weapon
WEAPON TYPE Shield
ABILITY DESCRIPTION This shield is enchanted to protect against Weak fire Abilities, nullifying them on contact.
USAGE Passive
RANGE Close combat
ELEMENT Fire
POWER Weak
COST 300 Munny
[name=Ice Shield]ABILITY NAME Ice Shield[/name]
ABILITY TYPE Weapon
WEAPON TYPE Shield
ABILITY DESCRIPTION This shield is enchanted to protect against Weak ice Abilities, nullifying them on contact.
USAGE Passive
RANGE Close combat
ELEMENT Ice
POWER Weak
COST 300 Munny
[name=Lightning Shield]ABILITY NAME Lightning Shield[/name]
ABILITY TYPE Weapon
WEAPON TYPE Shield
ABILITY DESCRIPTION This shield is enchanted to protect against Weak electric Abilities, nullifying them on contact.
USAGE Passive
RANGE Close combat
ELEMENT Electric
POWER Weak
COST 300 Munny
[name=Razor Edge]ABILITY NAME Razor Edge[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION A bladed weapon with this Ability increases in efficiency, dealing 1 extra point of damage after normal calculation with all damaging attacks and Abilities that it is used for.
USAGE Passive
RANGE Self
ELEMENT None
POWER Weak
COST 500
[name=Heavy Weight]ABILITY NAME Heavy Weight[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION A blunt weapon with this Ability increases in efficiency, dealing 1 extra points of damage after normal calculation with all damaging attacks and Abilities that it is used for.
USAGE Passive
RANGE Self
ELEMENT None
POWER Weak
COST 500
[name=Steady Flight]ABILITY NAME Steady Flight[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION A ranged weapon with this Ability increases in efficiency, dealing 1 extra point of damage after normal calculation with all damaging attacks and Abilities that it is used for.
USAGE Passive
RANGE Self
ELEMENT None
POWER Weak
COST 500
[name=Rend]ABILITY NAME Rend[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION When Rend successfully attacks a target the user must choose one Weak Equipment Ability that the target has. If they have none Rend has no effect other than damage. If they can choose one it is destroyed for the remainder of the battle and removed from the target's available use.
USAGE 1 time per battle
RANGE Weapon's range
ELEMENT None
POWER Weak
COST 500
[name=Bomb Core]ABILITY NAME Bomb Core[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can release a small explosion in addition to it's normal attack upon impact with a target. The blast will weaken the target's defenses, causing any new attacks they take to deal 1 more point of damage than they normally would. If the target is struck by another Bomb Core attack before the effect wears off then the duration of this effect will reset and the damage increases will stack together.
USAGE 6 times per battle, lasts 3 turns
RANGE Weapon's target
ELEMENT Fire
POWER Weak
COST 600
[name=Freezing Touch]ABILITY NAME Freezing Touch[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create bindings of ice in addition to its normal attack upon impact with a target, restricting the movement of their arms. Normal actions and Physical Abilities that require the use of their arms become unavailable.
USAGE 3 times per battle, lasts 3 turns
RANGE Weapon's target
ELEMENT Ice
POWER Weak
COST 600
[name=Magnetic Curse]ABILITY NAME Magnetic Curse[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create an electromagnetic charge in addition to its normal attack upon impact with a target, causing metal to be attracted to the target. Metal weapons used to attack the target become 3x more accurate.
USAGE 3 time per battle, lasts 3 turns
RANGE Weapon's target
Element Lightning
POWER Weak
COST 800
[name=Banish Breath]ABILITY NAME Banish Breath[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create a lack of air flow in addition to its normal attack upon impact with a target, causing them to receive less oxygen. For those who do not breathe the effect is magically replicated. Because of this the target's body has less stamina and they become able to perform only one action per turn.
USAGE 3 times per battle, lasts 1 turn
RANGE Weapon's target
ELEMENT Wind
POWER Weak
COST 600
[name=Draining Earth]ABILITY NAME Draining Earth[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create a link to the earth in addition to its normal attack upon impact with a target, causing natural ground to sap their power. Any Magical Abilities used while standing natural ground will be delayed in their activation by 1 turn.
USAGE 3 times per battle, lasts 3 turns
RANGE Weapon's target
ELEMENT Earth
POWER Weak
COST 600
[name=Ocean Trap][ABILITY NAME Ocean Trap[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create a thin bubble layer around a target in addition to its normal attack upon impact with them. When the target next uses an offensive Weak Magical Ability it will appear inside the bubble and affect the user instead of others, then the layer will pop.
USAGE 3 times per battle, lasts 3 turns before expiring
RANGE Weapon's target
ELEMENT Water
POWER Weak
COST 600
[name=Bane]ABILITY NAME Bane[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can strengthen toxins in addition to its normal attack upon impact with a target. If the target is under the effect of a Poison Ability when struck then it will take twice the normal dose of curative items or spells to remove the status prematurely.
USAGE 5 times per battle. This Weapon Ability will not enhance a single Poison effect more than once.
RANGE Weapon's target
ELEMENT Poison
POWER Weak
COST 600
[name=Time Slip]ABILITY NAME Time Slip[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can cause a target to move forward in time in addition to its normal attack upon impact with them. The natural body of the target will show signs of aging, such as wrinkled skin and greyed hair. For targets that would not show any signs of aging the effect is magically replicated. While they are under this affect the target's normal attacks and Physical Abilities will have their overall effectiveness reduced by half in accuracy and power.
USAGE 3 times per battle, lasts 2 turns.
RANGE Weapon's target
ELEMENT Time
POWER Weak
COST 600
[name=Banish]ABILITY NAME Banish[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create a spacial anomaly in addition to its normal attack upon impact with a target. The target will be transported to an empty dimension, unable to do anything until they return to their normal reality.
USAGE 3 times per battle, lasts 2 turns
RANGE Weapon's target
ELEMENT Space
POWER Weak
COST 600
[name=War Shield]ABILITY NAME War Shield[/name]
ABILITY TYPE Weapon
WEAPON TYPE Shield
ABILITY DESCRIPTION This shield is enchanted to protect against Weak physical attack Abilities, nullifying them on contact.
USAGE Passive
RANGE Close combat
ELEMENT None
POWER Weak
COST 600 Munny{WEAPON ABILITIES: Average}
[name=Chosen Owner]ABILITY NAME Chosen Owner[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION If a weapon with this Ability is used to attack with by someone or something other than it's owner the weapon will stop the attack.
USAGE Unlimited
RANGE Weapon
ELEMENT None
POWER Average
COST 300
[name=Splinter Shot]ABILITY NAME Splinter Shot[/name]
ABILITY TYPE Weapon
WEAPON TYPE Ranged Weapons
ABILITY DESCRIPTION This Ability causes a shot from this weapon to splinter in mid-air, becoming a rain of hard-to-block shrapnel. If it hits the shrapnel embeds itself in the target, causing them to experience damage equal to a Weak Ability every three turns until the battle ends. The effect does not stack and is not removed by healing Abilities, though the damage it causes can be.
USAGE Three uses per battle
RANGE Weapon range
ELEMENT None
POWER Average
COST 400 Munny
[name=Cleave]ABILITY NAME Cleave[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION Grants a bladed weapon the power to completely cut through a target's shield in one stroke, depleting its HP. No harm is done to the shield's owner with Cleave.
USAGE 1 time per battle
RANGE Weapon's range
ELEMENT None
POWER Average
COST 500
[name=Smash]ABILITY NAME Smash[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION Grants a blunt weapon the power to completely destroy a target's defensive Ability, ending its effects immediately. No harm is done to the target with Smash.
USAGE 1 time per battle
RANGE Weapon's range
ELEMENT None
POWER Average
COST 500
[name=Pierce]ABILITY NAME Pierce[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION Grants a ranged weapon the power to pass through shields and defensive Abilities, attacking a target normally. Any defenses bypassed with Pierce are not affected by it, as if no attack had been made.
USAGE 1 time per battle
RANGE Weapon's range
ELEMENT None
POWER Average
COST 500
[name=Fire Aura Lv2]ABILITY NAME Fire Aura Lv2[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION The weapon is energized with magic, doing fire damage with every attack and changes the base amount of damage for normal attacks dealt with the weapon to Average. For ranged weapons this Ability causes the shots to burst into a two-foot plume of flames on contact with any solid object.
USAGE Unlimited
RANGE Weapon range
ELEMENT Fire
POWER Average
COST 600 Munny
[name=Ice Aura Lv2]ABILITY NAME Ice Aura Lv2[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION The weapon is energized with magic, doing ice damage with every attack and changes the base amount of damage for normal attacks dealt with the weapon to Average. For ranged weapons this Ability causes the shots to spread a two-inch layer of ice two feet on contact with any solid object.
USAGE Unlimited
RANGE Weapon range
ELEMENT Ice
POWER Average
COST 600 Munny
[name=Lightning Aura Lv2]ABILITY NAME Lightning Aura Lv2[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION The weapon is energized with magic, doing electric damage with every attack and changes the base amount of damage for normal attacks dealt with the weapon to Average. For ranged weapons this Ability causes the shots to deliver a moderate surge of electricity on contact with any solid object.
USAGE Unlimited
RANGE Weapon range
ELEMENT Electric
POWER Average
COST 600 Munny
[name=Dark Aura]ABILITY NAME Dark Aura[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION The weapon is energized with magic, doing dark damage with every attack and changes the base amount of damage for normal attacks dealt with the weapon to Average. For ranged weapons this Ability causes the shots to deliver a moderate explosion of dark energies on contact with any solid object.
USAGE Unlimited
RANGE Weapon range
ELEMENT Dark
POWER Average
COST 600 Munny
[name=Light Aura]ABILITY NAME Light Aura[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION The weapon is energized with magic, doing light damage with every attack and changes the base amount of damage for normal attacks dealt with the weapon to Average. For ranged weapons this Ability causes the shots to deliver a moderate explosion of bright energies on contact with any solid object.
USAGE Unlimited
RANGE Weapon range
ELEMENT Light
POWER Average
COST 600 Munny
[name=Flame Shield Lv2]ABILITY NAME Flame Shield Lv2[/name]
ABILITY TYPE Weapon
WEAPON TYPE Shield
ABILITY DESCRIPTION This shield is enchanted to protect against Weak and Average fire Abilities, nullifying them on contact.
USAGE Passive
RANGE Close combat
ELEMENT Fire
POWER Average
COST 600 Munny
[name=Ice Shield Lv2]ABILITY NAME Ice Shield Lv2[/name]
ABILITY TYPE Weapon
WEAPON TYPE Shield
ABILITY DESCRIPTION This shield is enchanted to protect against Weak and Average ice Abilities, nullifying them on contact.
USAGE Passive
RANGE Close combat
ELEMENT Ice
POWER Average
COST 600 Munny
[name=Lightning Shield Lv2]ABILITY NAME Lightning Shield Lv2[/name]
ABILITY TYPE Weapon
WEAPON TYPE Shield
ABILITY DESCRIPTION This shield is enchanted to protect against Weak and Average electric Abilities, nullifying them on contact.
USAGE Passive
RANGE Close combat
ELEMENT Electric
POWER Average
COST 600 Munny
[name=Absorb Shield]ABILITY NAME Absorb Shield[/name]
ABILITY TYPE Weapon
WEAPON TYPE Shield
ABILITY DESCRIPTION This shield is enchanted so as to absorb Weak attack magic Abilities, nullifying the spell on impact and using its energies to heal the character using it 1 health.
USAGE Passive
RANGE Close combat
ELEMENT None
POWER Average
COST 1200 Munny
[name=Life Drain]ABILITY NAME Life Drain[/name]
ABILITY TYPE Weapon
WEAPON TYPE Melee Weapons
ABILITY DESCRIPTION The weapon is energized with magic, causing it to heal its user half of what it takes from its victims.
USAGE Unlimited
RANGE Weapon range
ELEMENT Dark
POWER Average
COST 1000 Munny
[name=Repair]ABILITY NAME Repair[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION Allows a shield that has been destroyed to recover one HP per turn starting in the turn after it is destroyed. The weapon can not be used again until the turn after it has recovered full HP.
USAGE 1 time per battle
RANGE Self
ELEMENT None
POWER Average
COST 800
[name=Energy Coat]ABILITY NAME Energy Coat[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION The weapon is energized with pure non-elemental magic, making it so that when you use the weapon an energy aura will extend from the weapon in that direction, giving you four feet extended attack range. Ranged weapons form an aura of energy around your attacks that can penetrate Weak defensive magic Abilities.
USAGE Lasts three turns, six turn cool-down
RANGE Weapon range
ELEMENT None
POWER Average
COST 800 Munny
[name=Energy Release]ABILITY NAME Energy Release[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION If your weapon is under the effects of Energy Coat, this Ability allows you to separate the energy aura from the weapon. Melee weapons can only fire this in the direction of their attack, but ranged weapons can fire the aura off at any time they are in the air, as well as in any direction (the aura acts as a secondary shot fired from the main shot).
USAGE Can only be used when Energy Coat is active; ends Energy Coat
RANGE Twenty feet for melee, twice normal for ranged
ELEMENT None
POWER Average
COST 800 Munny
[name=Bomb Core Lv2]ABILITY NAME Bomb Core Lv2[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can release an explosion in addition to it's normal attack upon impact with a target. The blast will weaken the target's defenses, causing any new attacks they take to deal 2 more points of damage than they normally would. If the target is struck by another Bomb Core attack before the effect wears off then the duration of this effect will reset and the damage increases will stack together.
USAGE 4 times per battle, lasts 3 turns
RANGE Weapon's target
ELEMENT Fire
POWER Average
COST 1000
[name=Freezing Touch Lv2]ABILITY NAME Freezing Touch Lv2[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create bindings of ice in addition to its normal attack upon impact with a target, restricting the movement of their legs. Normal actions and Physical Abilities that require the use of their legs become unavailable.
USAGE 3 times per battle, lasts 2 turns
RANGE Weapon's target
ELEMENT Ice
POWER Average
COST 1000
[name=Magnetic Curse Lv2]ABILITY NAME Magnetic Curse Lv2[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create an electromagnetic charge in addition to its normal attack upon impact with a target, causing metal to be attracted to the target. Metal weapons used to attack the target become unavoidable without the use of an Ability.
USAGE 3 times per battle, lasts 2 turns
RANGE Weapon's target
Element Lightning
POWER Average
COST 1000
[name=Banish Breath Lv2]ABILITY NAME Banish Breath Lv2[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create a lack of air flow in addition to its normal attack upon impact with a target, causing them to receive less oxygen. For those who do not breathe the effect is magically replicated. Because of this the target's body has less stamina and they become able to perform only one action per turn.
USAGE 2 times per battle, lasts 2 turns
RANGE Weapon's target
ELEMENT Wind
POWER Average
COST 1000
[name=Draining Earth Lv2]ABILITY NAME Draining Earth Lv2[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create a link to the earth in addition to its normal attack upon impact with a target, causing natural ground to sap their power. Any Magical Abilities used while standing natural ground will be delayed in their activation by 2 turns.
USAGE 2 times per battle, lasts 3 turns
RANGE Weapon's target
ELEMENT Earth
POWER Average
COST 1000
[name=Ocean Trap Lv2]ABILITY NAME Ocean Trap Lv2[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create a thin bubble layer around a target in addition to its normal attack upon impact with them. When the target next uses an offensive Average Magical Ability it will appear inside the bubble and affect only the user instead of others, then the layer will pop.
USAGE 3 times per battle, lasts 3 turns before expiring
RANGE Weapon's target
ELEMENT Water
POWER Average
COST 1000
[name=Bane Lv2]ABILITY NAME Bane Lv2[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can strengthen toxins in addition to its normal attack upon impact with a target. If the target is under the effect of a Poison Ability when struck then it will take twice the normal dose of curative items or spells to remove the status prematurely and the normal duration of the existing effect will be lengthened by 3 turns. This Weapon Ability will not enhance a single Poison effect more than once.
USAGE 4 times per battle.
RANGE Weapon's target
ELEMENT Poison
POWER Average
COST 1000
[name=Time Slip Lv2]ABILITY NAME Time Slip Lv2[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can cause a target to move forward in time in addition to its normal attack upon impact with them. The natural body of the target will show signs of aging, such as wrinkled skin and greyed hair. For targets that would not show any signs of aging the effect is magically replicated. While they are under this affect the target's normal attacks and Physical Abilities will have their overall effectiveness reduced by half in accuracy and power.
USAGE 2 times per battle, lasts 3 turns.
RANGE Weapon's target
ELEMENT Time
POWER Average
COST 1000
[name=Banish Lv2]ABILITY NAME Banish Lv2[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create a spacial anomaly in addition to its normal attack upon impact with a target. The target will be transported to an empty dimension, unable to do anything until they return to their normal reality.
USAGE 2 times per battle, lasts 3 turns
RANGE Weapon's target
ELEMENT Space
POWER Average
COST 1000
[name=Diamond Edge]ABILITY NAME Diamond Edge[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION A bladed weapon with this Ability increases in efficiency, dealing 2 extra points of damage after normal calculation with all damaging attacks and Abilities that it is used for. Does not stack with Razor Edge.
USAGE Passive
RANGE Self
ELEMENT None
POWER Average
COST 1000
[name=Giant Weight]ABILITY NAME Giant Weight[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION A blunt weapon with this Ability increases in efficiency, dealing 2 extra points of damage after normal calculation with all damaging attacks and Abilities that it is used for. Does not stack with Heavy Weight.
USAGE Passive
RANGE Self
ELEMENT None
POWER Average
COST 1000
[name=Unerring Flight]ABILITY NAME Unerring Flight[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION A ranged weapon with this Ability increases in efficiency, dealing 2 extra points of damage after normal calculation with all damaging attacks and Abilities that it is used for. Does not stack with Steady Flight.
USAGE Passive
RANGE Self
ELEMENT None
POWER Average
COST 1000
[name=Rend Lv2]ABILITY NAME Rend Lv2[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION When Rend successfully attacks a target the user must choose one Average Equipment Ability that the target has. If they have none Rend has no effect other than damage. If they can choose one it is destroyed for the remainder of the battle and removed from the target's available use.
USAGE 1 time per battle
RANGE Weapon's range
ELEMENT None
POWER Average
COST 1000
[name=Shockwave Fang]ABILITY NAME Shockwave Fang[/name]
ABILITY TYPE Weapon
WEAPON TYPE Melee Weapons
ABILITY DESCRIPTION A melee weapon forms an invisible aura around it that launches a shock wave of energy forwards when it strikes a solid surface. If an elemental aura Ability is on the weapon, the energy is of the same element.
USAGE One turn cool-down between uses
RANGE Shockwave travels for five feet on weapon impact
ELEMENT None
POWER Average
COST 1000 Munny
[name=Shockwave Spear]ABILITY NAME Shockwave Spear[/name]
ABILITY TYPE Weapon
WEAPON TYPE Ranged Weapons
ABILITY DESCRIPTION When used, ranged weapons fire a single piercing energy shot that travels at three times the speed of a regular shot. In the case of thrown weapons, this becomes an energy aura around the weapon itself after it's thrown. If an elemental aura Ability is on the weapon, the energy is of the same element.
USAGE Three turn cool-down between uses
RANGE Three times regular weapon range
ELEMENT None
POWER Average
COST 1000 Munny
[name=Wind Swirl]ABILITY NAME Wind Swirl[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION A weapon (or weapon set) can form an invisible copy of itself out of wind. This copy can only deal damage equal to a Weak Ability. This Ability can be combined with Light Image to form an exact duplicate of the weapon that deals damage equal to an Average Ability. The character does not need to hold a weapon-copy made with Wind Swirl; instead, the invisible weapon floats in the air nearby and makes attacks of its own "will", thus being able to cover for a character against enemies they cannot even see. Only one Wind Swirl weapon can be sustained at a time.
USAGE Lasts six turns. Three turn cool-down between uses
RANGE Three times regular weapon range
ELEMENT Wind
POWER Average
COST 1000 Munny
[name=Light Image]ABILITY NAME Light Image[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION A weapon (or weapon set) can form a copy of itself out of light. This copy can only deal Light-elemental damage equal to a Weak Ability. This Ability can be combined with Wind Swirl to form an exact duplicate of the weapon that deals damage equal to an Average Ability. The character does not need to hold a weapon-copy made with Light Image; instead, the radiant weapon floats in the air nearby and makes attacks of its own "will", thus being able to cover for a character against enemies they cannot even see. Only one Light Image weapon can be sustained at a time.
USAGE Lasts six turns. Three turn cool-down between uses
RANGE Three times regular weapon range
ELEMENT Light
POWER Average
COST 1000 Munny{WEAPON ABILITIES: Strong}
[name=Chosen Master]ABILITY NAME Chosen Master[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION If a weapon with this Ability is used to attack with by someone or something other than it's owner the weapon will stop the attack. The weapon will also damage the user every turn that they try to wield it.
USAGE Unlimited
RANGE Weapon
ELEMENT None
POWER Strong
COST 1200
[name=Phantom's Bane]ABILITY NAME Phantom's Bane[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION This weapon acts as a countermeasure against characters using Invisibility, guiding the character's aim towards the nearest invisible target. However, this weapon Ability does not judge between allies and enemies -- if it's invisible, this weapon WILL aim at it. Can be problematic when attacked by a non-invisible enemy if an invisible person or object is in the surrounding area (fifty feet).
USAGE Unlimited. Passive, Automatic.
RANGE Detection range is fifty feet
ELEMENT None
POWER Strong
COST 1300 Munny
[name=Bomb Core Lv3]ABILITY NAME Bomb Core Lv3[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can release a large explosion in addition to it's normal attack upon impact with a target. The blast will weaken the target's defenses, causing any new attacks they take to deal 3 more points of damage than they normally would. If the target is struck by another Bomb Core attack before the effect wears off then the duration of this effect will reset and the damage increases will stack together.
USAGE 2 times per battle, lasts 3 turns
RANGE Weapon's target
ELEMENT Fire
POWER Strong
COST 1400
[name=Freezing Touch Lv3]ABILITY NAME Freezing Touch Lv3[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create bindings of ice in addition to its normal attack upon impact with a target, restricting the movement of their bodies. Normal actions and Physical Abilities become unavailable.
USAGE 3 time per battle, lasts 1 turn
RANGE Weapon's target
ELEMENT Ice
POWER Strong
COST 1400
[name=Magnetic Curse Lv3]ABILITY NAME Magnetic Curse Lv3[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create an electromagnetic charge in addition to its normal attack upon impact with a target, causing metal to be attracted to the target. Metal weapons used to attack the target become impossible to dodge.
USAGE 2 time per battle, lasts 1 turn
RANGE Weapon's target
Element Lightning
POWER Strong
COST 1400
[name=Banish Breath Lv3]ABILITY NAME Banish Breath Lv3[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create a lack of air flow in addition to its normal attack upon impact with a target, causing them to receive less oxygen. For those who do not breathe the effect is magically replicated. Because of this the target's body has less stamina and they become able to perform only one action per turn.
USAGE 1 time per battle, lasts 3 turns
RANGE Weapon's target
ELEMENT Wind
POWER Strong
COST 1400
[name=Draining Earth Lv3]ABILITY NAME Draining Earth Lv3[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create a link to the earth in addition to its normal attack upon impact with a target, causing natural ground to sap their power. Any Magical Abilities used while standing natural ground will be delayed in their activation by 3 turns.
USAGE 1 time per battle, lasts 3 turns
RANGE Weapon's target
ELEMENT Earth
POWER Strong
COST 1400
[name=Ocean Trap Lv3]ABILITY NAME Ocean Trap Lv3[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create a thin bubble layer around a target in addition to its normal attack upon impact with them. When the target next uses an offensive Strong Magical Ability it will appear inside the bubble and affect only the user instead of others, then the layer will pop.
USAGE 3 times per battle, lasts 3 turns before expiring
RANGE Weapon's target
ELEMENT Water
POWER Strong
COST 1400
[name=Bane Lv3]ABILITY NAME Bane Lv3[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can strengthen toxins in addition to its normal attack upon impact with a target. If the target is under the effect of a Poison Ability when struck then it will take three times the normal dose of curative items or spells to remove the status prematurely and the normal duration of the existing effect will be lengthened by 3 turns. The Poison effect will also do 1 extra point of damage to its target each turn than it normally would. This Weapon Ability will not enhance a single Poison effect more than once.
USAGE 3 times per battle.
RANGE Weapon's target
ELEMENT Poison
POWER Strong
COST 1400
[name=Time Slip Lv3]ABILITY NAME Time Slip Lv3[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can cause a target to move forward in time in addition to its normal attack upon impact with them. The natural body of the target will show signs of aging, such as wrinkled skin and greyed hair. For targets that would not show any signs of aging the effect is magically replicated. While they are under this affect the target's normal attacks and Physical Abilities will have their overall effectiveness reduced by half in accuracy and power.
USAGE 1 time per battle, lasts 4 turns.
RANGE Weapon's target
ELEMENT Time
POWER Strong
COST 1400
[name=Banish Lv3]ABILITY NAME Banish Lv3[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION The weapon with this Ability can create a spacial anomaly in addition to its normal attack upon impact with a target. The target will be transported to an empty dimension, unable to do anything until they return to their normal reality.
USAGE 1 time per battle, lasts 4 turns
RANGE Weapon's target
ELEMENT Space
POWER Strong
COST 1400
[name=Laser Edge]ABILITY NAME Laser Edge[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION A bladed weapon with this Ability increases in efficiency, dealing 3 extra points of damage after normal calculation with all damaging attacks and Abilities that it is used for. Does not stack with Razor Edge or Diamond Edge.
USAGE Passive
RANGE Self
ELEMENT None
POWER Strong
COST 1500
[name=Titanic Weight]ABILITY NAME Titanic Weight[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION A blunt weapon with this Ability increases in efficiency, dealing 3 extra points of damage after normal calculation with all damaging attacks and Abilities that it is used for. Does not stack with Heavy Weight or Giant Weight.
USAGE Passive
RANGE Self
ELEMENT None
POWER Strong
COST 1500
[name=Perfect Flight]ABILITY NAME Perfect Flight[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION A ranged weapon with this ability increases in efficiency, dealing 3 extra points of damage after normal calculation with all damaging attacks and Abilities that it is used for. Does not stack with Steady Flight or Unerring Flight.
USAGE Passive
RANGE Self
ELEMENT None
POWER Strong
COST 1500
[name=Rend Lv3]ABILITY NAME Rend Lv3[/name]
ABILITY TYPE Weapon
ABILITY DESCRIPTION When Rend successfully attacks a target the user must choose one Strong Equipment Ability that the target has. If they have none Rend has no effect other than damage. If they can choose one it is destroyed for the remainder of the battle and removed from the target's available use.
USAGE 1 time per battle
RANGE Weapon's range
ELEMENT None
POWER Strong
COST 1500
[name=Counter Same Type]ABILITY NAME Counter Same Type[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION Weapons with this Ability do damage equal to a Strong Ability when they hit a character using the same type of weapon (ranged or melee), but can only attack once per turn. Additionally, weapon attacks on characters using the opposite weapon type do NO DAMAGE. When the target's weapon type is in question (example: gunblades), this weapon attacks like a normal weapon. Cannot be combined with Counter Opposing Type.
USAGE Unlimited. Passive, Automatic.
RANGE Weapon Range
ELEMENT None
POWER Strong
COST 2500 Munny
[name=Counter Opposing Type]ABILITY NAME Counter Opposing Type[/name]
ABILITY TYPE Weapon
WEAPON TYPE All Weapons
ABILITY DESCRIPTION Weapons with this Ability do damage equal to a Strong Ability when they hit a character using the opposite type of weapon (ranged or melee), but can only attack once per turn. Additionally, weapon attacks on characters using the same weapon type do NO DAMAGE. When the target's weapon type is in question (example: gunblades), this weapon attacks like a normal weapon. Cannot be combined with Counter Same Type.
USAGE Unlimited. Passive, Automatic.
RANGE Weapon Range
ELEMENT None
POWER Strong
COST 2500 Munny