Post by Rocket! on Aug 5, 2009 16:30:59 GMT -5
{SYNTHESIS SHOP}
Elemental Concoction___
Novice Rank || Blaze Shard x 2, Frost Shard x2, Thunder Shard x2A small brown pouch with a few pinches of a dust-like creation. Using this on a target will result in weak elemental damage. It cycles through uses. The first use is fire, the second is ice, and the third is thunder. Can only be used 3 times.
Electrical Impulse___
Novice Rank || Frost Gem, Thunder Shards x 3, Bright StoneThis necklace adds minor electrical damage to water and ice based attacks, damaging the motor functions of the target if they are weakened. This is a passive effect.
Blinding Impact___
Novice Rank || Thunder Shard x 2, Bright Shard x 2, Power StoneThis bracelet allows your weapon to explode with light upon impact with an object, temporarily blinding all opponents in a radius of 30 feet for two posts. 4 post cooldown.
Fireball Orb___
Novice Rank || Blaze Stonex1, Bright Shardx2, Lucid Shardx1This orb can be thrown at an enemy. Upon impact, it explodes in a three foot diameter, dealing Weak fire ability damage to all of those in that area, as well as raising an obscuring smoke which hangs in the air for a round before dissipating. This has a single use.
Blaze Goggles___
Novice Rank || Blaze Shardx3, Lucid Stonex1Seemingly a perfectly normal pair of glasses with red rims. Allows the user to see one weak fire-based ability in advance and negate it. Two uses per battle, breaks after ten uses.
Frost Goggles___
Novice Rank || Frost Shardx3, Lucid Stonex1Seemingly a perfectly normal pair of glasses with blue rims. Allows the user to see one weak ice-based ability in advance and negate it. Two uses per battle, breaks after ten uses.
Thunder Goggles___
Novice Rank || Thunder Shardx3, Lucid Stonex1Seemingly a perfectly normal pair of glasses with yellow rims. Allows the user to see one weak lightning-based ability in advance and negate it. Two uses per battle, breaks after ten uses.
Frost Necklace___
Novice Rank || Frost Stonex3, Spirit Gemx1, Power Shardx1A light blue necklace with three round medium sized jewels hanging from it. It protects the wearer from any ice/frost magic for three posts (Much like the status effect/protect Nullfrost). Can be used two times before the jewels on it shatter and the necklace holds no more powers.
Blaze Necklace___
Novice Rank || Blaze Stonex3, Spirit Gemx1, Power Shardx1A light-red necklace with three round medium sized jewels hanging from it. It protects the wearer from any fire/blaze magic for three posts (Much like the status effect/protect Nullblaze). Can be used two times before the jewels on it shatter and the necklace holds no more powers.
Light Necklace___
Novice Rank || Light Stonex3, Spirit Gemx1, Power Shardx1A white/silver necklace with three round medium sized jewels hanging from it. It protects the wearer from any light magic for three posts (Much like the status effect/protect Nullfrost would protect the user from ice attacks). Can be used two times before the jewels on it shatter and the necklace holds no more powers.
Lightning Mess___
Novice Rank || Bright Shard, Thunder Shard, Power ShardA quick and less-than-professional synthesis of three basic Synthesis Materials. As it was quickly hashed together, it lacks control and power. A small stone made of thee colors. What you do with it is throw it... and run away as fast as you can. Temporarily stuns anyone and everyone in range for a full round after it hits solid ground, but takes away all of one Health Point. Allies, foes, and innocents are all affected by this, so you'll want to steer clear once it goes off! Someone silly enough to approach the area with the Lightning Mess still active will find themselves stunned too. One use only!
Little Friend___
Novice Rank || Bright Shard (x3)A small and rocky stone with a faint glow. Adds a small boost in power to one's dwindling magical reserves. Ends the cooldown period of the last magical ability used. Ineffective if last magical ability used doesn't have a cooldown to end. Doesn't restore uses. One use only!
Mysterious Sphere___
Novice Rank || Blaze Shard, Frost Stone, Spirit StoneA small sphere made up of a Frost Stone and Spirit Stone, with a faint glow coming from inside... the Blaze Shard, likely. Activated by destroying it. A massive and frosty chill overtakes the immediate area. For the next five turns, Fire Spells cannot be activated while the caster is in the mist. One use only!
Flash-Bang___
Novice Rank || 2x Bright Stone : 1x Blaze ShardThough just looking be a spherical stone of glowing red and yellow textures, this little ball can easily blind your enemy with a simple crack in the surface. By throwing this sphere onto a hard surface such as a tree trunk or a stone platform, a large amount of light will be released. Unless you're turned away from this little ball of chaos, be prepared to blinded for the next two posts. No aiming or projectile abilities may hit unless the user of the weapon/ability is within point-blank range.
Gem of Courage___
Novice Rank || 1x Power Shard : 1x Spirit ShardBy placing this purple stone onto an item or a peice of clothing on a person's body (even a being put in a pocket would suffice), the user will gain four health. However, due to some errors in the refining process, only one Gem of Courage may be equipped on a user at a time. This gem will break if it takes any damage stronger than a weak ability.
Mediocre Reinforcement___
Novice Rank || 1x Weapon : Power Stonex?Improve your weapon! For each Power Stone used in this recipe at the time of synthesis the weapon will deal an additional one damage! Keep in mind, if more than four of these stones are used on a weapon, the weapon will become very succeptible to breaking from taking the damage from even a normal attack.
Auto-Summon___
Apprentice Rank || Weapon, Spirit Gem x 2, Spirit Stone x 3This imbues your weapon with the ability to be summoned back to you even if it is knocked away. It will reappear in your hand from wherever it currently is on the battlefield. This does not take up a Weapon Ability slot in your weapon, but when Synthesized, your weapon loses its current abilities.
Third Eye___
Apprentice Rank || Lucid Gem, Spirit Gem x 2, Bright GemThis gem-like object attaches itself to the wearer's forehead. With it the wearer can penetrate illusion and shadow, seeing the truth and what lies within. It also allows the wearer to clear the mind of confusion. 2 post cooldown between uses.
Lava Orb___
Apprentice Rank || Mystery goox2, Power Stone, Blaze Shardx2An orange, slightly transparent orb about the size of a small apple. When thrown, the orb will break as soon as it comes in contact with a target. The target will then be covered a sticky red substance that deals weak fire damage for three turns. After three turns, the goo will dry up and fall off.
Frost Orb___
Apprentice Rank || Mystery goox2, Power Stone, Frost Shardx2A light blue, slightly transparent orb the size of a small apple. When thrown, the orb will break as soon as it comes in contact with a target. The target will then be covered a sticky light blue substance that deals weak ice damage for three turns. After three turns, the goo will dry up and fall off.
Shock Orb___
Apprentice Rank || Mystery goox2, Power Stone, Thunder Shardx2A yellow, slightly transparent orb the size of a small apple. When thrown, the orb will break as soon as it comes in contact with a target. The target will then be covered a sticky yellow substance that deals weak lightning damage for three turns. After three turns, the goo will dry up and fall off.
Orb of the Ethereal___
Apprentice Rank || Spirit Gemx2, Lucid Stonex3, Bright Shardx2When this orb is shattered on the ground at the owner's feet, a thin fog curls forth from it. This fog seems to bond to user's outer layer of clothing or armor, and then the user seems to fade slightly, and becomes translucent. For the next round, the user is ethereal, incapable of being touched by the physical world or touching the physical world. This makes them immune to any attacks aimed at them until the start of their next post, but also makes any attack they make until then useless as well. This cannot be used in the same round that the user has used an offensive ability or attacked. It has only a single use.
Beads of Force___
Apprentice Rank || Power Gemx3, Lucid Stonex2, Lucid Shardx2Seemingly ordinary beads, each of these packs a punch. When thrown into an object they detonate, the impact they cause dealing Weak ability damage from sheer concussive force. This concussive force serves to destroy walls, blast doors off of hinges, or otherwise knock an affected object back ten feet. There are three of these beads, they can only be used once, and there is a two round waiting period between uses. Have to let the dust settle, after all.
Assassin's Knuckle___
Apprentice Rank || Power Stonesx2, Spirit Shardx1, Lucid Shardx1This sneaky little device allows the user to quickly make an unarmed or ranged basic attack with a little extra kick. By palming this spiked knuckle in your fist, one unarmed attack is weak in strength with the Poison status effect. Usable 3 times per battle.
Feather Charm___
Apprentice Rank || Gale Gemx2By throwing this small white feather to the ground, a cloud of feathers is expelled in a twenty foot radius, causing all things not secured to float a few inches off the ground. While doubling one's speed, this eliminates the use of concealing abilities, and halves damage from earth/ground related spells. No item can be used in the turn prior and the turn immediately after to the use of this item.
Wraith___
Journeyman Rank || Spirit Shard x 5, Spirit Stone x 3, Spirit GemThis Ability temporarily turns the user intangible. Physical abilities have no effect on the user, but magic abilities still do. The user can't deal physical damage either, but can still use their magic abilities. Lasts for 3 posts, cooldown of 8 posts.
Unstoppable Charge___
Journeyman Rank || Power Stone x 3, Power Gem, Spirit StoneAn aura formed of the user's spirit surrounds them, and they charge forwards. They will still take damage from any attacks that land on them, but it won't faze or slow them down at all. They attempt to ram into the target, causing average damage. 3 post cooldown.
Triple Destruction___
Journeyman Rank || Thunder Shards x 5, Blaze Shards x 5, Frost Shards x 5The user's weapon will deal, in order, lightning damage, fire damage, and ice damage. The user activates the thunder in the first turn, and for every subsequent post after that, it changes elements. After the ice element, the user must wait 3 posts before activating it again.
Gilly Mask___
Journeyman Rank || Lucid Gemx1, 1-4x Frost Shardsx1-4This green scaled mask covers the entire mouth and nose, and is very amphibious in decoration with fins at the sides and a fantastic iridescent sheen. When worn it allows the user to breath in water as if naturally for a set period of time, while if the user enters open air with the mask still in place they enter a state of partial paralysis (fine motor function in arms and legs is reduced) until the mask is removed or they are reintroduced to water.
1 Frost Shard- 15 Minutes, 2 Frost Shards- 30 Minutes, 3 Frost Shards- 1 Hour, 4 Frost Shards- Passive.
Special: Decide upon synthesis how many frost shards will be used. That decision is permanent.
Angel Charm___
Journeyman Rank || Gale Crystalx1, Mystery Forcex1By throwing this medium sized explosive to the ground, a cloud of glowing feathers is expelled in a fifty foot radius. This causes all unsecured objects to float, and while effectively doubling their speed, disallows the use of concealing abilities, and halves damage from earth/ground related abilities. Upon impact this deals Strong level light damage to all Dark enemies.