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Post by prythian on Dec 27, 2010 1:37:11 GMT -5
www.support.proboards.comThey have a large section on there devoted to codes, including a database that has both money and hp codes; Rocket made sure our hp code was submit to the database. As for making codes yourself... uh... lrn2scrpt?
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Post by 00Penguin on Dec 27, 2010 2:33:22 GMT -5
Okay So I found both of the codes and add them in. Thanks Pryth...
Now I tried looking for that code thing you mention but with no luck, are there any other code systems?
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Post by prythian on Dec 27, 2010 11:45:53 GMT -5
*facepalms* I didn't actually mention a system; 'lrn2<blank' is 'learn to', so I was saying to make codes yourself, you have to learn to script. Javascript is the most common.
Out of curiosity, what is this forum you're making?
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Post by 00Penguin on Dec 28, 2010 23:45:05 GMT -5
*Facepalm* Argh, idiotic-ness... My fault there
Uh... let's see, it's loosely based on that quote story that I've been workin' on unquote.
Maybe not the best idea, but I just wanted to try an original idea, and not something like another Naruto or Kingdom Heart.
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Post by 00Penguin on Jan 3, 2011 1:28:29 GMT -5
The next few posts are on the matter of the systems that I'll be including into the forum, I need an honest opinion on whether it's fair or I should change/remove it.
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Post by 00Penguin on Jan 3, 2011 13:40:18 GMT -5
I decided to go with the stats system like here on Dream but I'm also taking including elements from video games. What I mean by that is that each of the three stats affect certain areas of a character, for example the Endurance stat affects how much health a character has at one time.
Another sub part of the system is what I call Potential points, after a stat reaches certain point, the character earns a Potential point for that stat that they could spend on anything related to that stat. Of course, depending on what they want to use it on they may need more PP.
So yeah, I need everyone's honest opinion on this. Is it too complex, or should I not included all together?
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Post by prythian on Jan 3, 2011 14:00:22 GMT -5
Hmmm...
Well, typically speaking, it is hard to get a system off a ground in which stats DIRECTLY affect what a character can or cannot do in roleplaying.
DS gets away with it because it's somewhat indirect; it influences abilities, but a character with 20 strength is not necessarily physically stronger than one with 10 strength.
Your idea isn't necessarily a bad idea, but it is difficult to pull off if you have this direct influence. I also have no idea what your potential point system would work like, you haven't explained that enough.
We do need more info, though... what are the three stats, how do they work, etc.?
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Post by 00Penguin on Jan 3, 2011 14:27:34 GMT -5
Part two of the Stat system...
The three stats that are effected by skill points are:
Strength Endurance Knowledge
Strength affects a character's attack damage, and weapon capabilities.
Endurance affects a character's stamina, and health
Knowledge affects a character's weapon capabilities, and for 'demon' race there Spirit energy.
The idea for the stats is that certain items, abilities, or quests are only available when that particular stat(s) are met. The PP system is used to improve things like attack, stamina, health, and spirit. But also if a person is willing to spend enough points, they also increase a stat by 1 or unlock a 'hidden potential' related to the stat that they earned the PP from. I figured the way the PP will be earned is that every fifth number (5,10,15,20, ect.) a person will earn a PP from that stat. And to ensure no one is using PP in the wrong area, they'll ID as such. (SP - Strength Potential, EP - Endurance Potential, KP - Knowledge Potential.)
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Post by mrcrazycakes on Jan 3, 2011 21:07:39 GMT -5
Could you give some specifics on how this PP system works? How do you earn PP? Is it supplied by posts, or by doing threads? How do you buy things; do you have a money system in place?
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Post by 00Penguin on Jan 3, 2011 23:09:40 GMT -5
As I previously stated...
Is how a person earns PP, although to be more detailed an Example is need:
Let's say a character's stats are like this
Str: 25 End: 10 Kng: 19
Now the character has 5 PP in Strength, 2 PP in Endurance, and finally 3 PP in Knowledge (didn't make 4 because the character was shy a point.) That is how the PP system determines when a character earns PP, any number divisble by 5 is where a character earns PP. Now the character has the choice to either spend them all or to save them up, either way they can only be used one time.
To answer the last question, yes, I did put a money system into the forum, considering that was the first thing I was trying to figure out how to do. All the talk about money, (and mostly shops) will discussed at a later time. Unless I cleared up any confusion and I can move on to the next issue.
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Post by prythian on Jan 3, 2011 23:19:07 GMT -5
How does one earn stat points? Do they buy them or do they get them for completing threads like on DS, what?
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Post by 00Penguin on Jan 3, 2011 23:27:23 GMT -5
An excellent question! There are in total three ways to increase stats. You can increase it the normal way by doing threads, like here on DS as an excellent example. Then going back to the PP System for a sec, if a person has enough PP they can increase the stat that way, it's quick although it may not be the smartest of ideas to do but people will most likely do it if they want something that they just understat of. And finally, clothing. Yes I said it, clothing. The clothing system is like getting armour, it adds a boost to the stat, or something else depending on what it is. Normally the clothing is just a temporary boost, and if removed or sold that boost will disappear. However there are some clothes that if certain requirements are met it will allow a pernament boost to the stat.
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Post by prythian on Jan 3, 2011 23:34:12 GMT -5
Going to be quite frank: You need to give us ALL the information you have on the system, as organized (and well spelled) as possible.
Basically, pretend we were prospective members that you had to explain the entire system to and everything related to it.
Without the full picture, we can't make recommendations without being, well, half-blind.
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Post by 00Penguin on Jan 4, 2011 0:10:19 GMT -5
*Inhale...Exhale* Understand that many things like weapons, quests, and abilities will not be accesible to at the moment because your stats do not meet the requirements need. However don't fret, there is a way to increase your stats. - The first way to do this, is quite simple. By doing threads, completeing them and requesting a turn-in of the thread, a staff member will look it over determine the need rewards and then give it to you. Many of the rewards can be anything from Kash, items, or stat points. A stat point will increase a particular stat by a determined amount, for example as an Turn-in reward a character received +2 Str as well as 200 Kash. With the +2 Str that means that character's Strength stat is increase by 2 points.
- The Second way to increase stats is by using the Potential Point System (PP Sym). As a stat increases there is a chance that the character may earn a Potential Point (PP), to determine if the character has earned this PP, if the number on the stat is divisble by 5(evenly) then the character earns a PP. Now to increase a said stat, the amount of PPs needed is determined by this ratio 5/1; this means that for every 5 PP used the stat is increased by 1. So as such if you want to increase a stat by 2 then 10 PP is required, and so on and so forth.
- Now the Final way to increase stats is by using Clothing.
What is clothing you may ask, well it is quite simple. In the Shop board, there is a shop called Fantasy Flo, what this shop sells is clothing. Much like a Fantasy/MMO based games, you receive armor or items that when equip increase your character's stats. By buying clothing and equiping them to your character, you gain a temporary boost in your stats that will allow you to access those said items, or quests. However don't expect to earn extra PP by wearing clothing because it will not work nor will it ever be allowed. Now while these stats are temporary, there are some clothing that when equip will allow a pernament boost to a character's stats, however to have these pernament boost to the stats requirements attached to the clothing will need to be met before the boost is consider pernament. Once these requirements are met, you must tell a staff member, and you must have evidence to back up your claims otherwise we will think your lying and will not give it to you.
While these are the basic ways to increase stats, there may be special quests or events that will give out special items that will increase a character's stats as well, all you need to do is keep an eye out for them. ((How was that?))
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Post by prythian on Jan 4, 2011 0:15:59 GMT -5
Well, that was a very nice way of describing how to increase stats, but I was referring more to the thing as a whole. XD What stats do, how they work, abilities, PP, etc.
Basically, all the information you have on your stat system and battle system and all that jazz.
Only then can we judge if it is too complex and make full recommendations.
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