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Post by 00Penguin on Feb 6, 2011 0:05:46 GMT -5
I can't really say that a dice automated system would be a good idea... considering that it would be late. So really all I can say is that I would need to rely on the fairness of the player.
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Post by 00Penguin on Feb 9, 2011 21:58:53 GMT -5
*Grabs a microphone on of nowhere... throat clearing*
Attention Hunters!
I come to you from travels to present the lastest in monster huntering equipment. What I have here are the equipment that will save the average hunter from getting close and personal with his hunter, I'm talking these little numbers. The Bow and the Light Blowgun!!!
These babies are capable of fighting Monsters from a distance and are capable of changing with the situation. Don't know... Well I'll explains as we move along list, first lets start with the Bow.
The Bow is the first tactical weapon that has capablities to be more flexible in battle. Now the one thing to keep in mind is the fact that while it is in a seperate group much like it's melee counterparts it depends on the hunter's strength to draw it. So it too has and Attack Power. But it also has a secondary "Attack Power" called Slash Attack. Only thing that is to be understood about it is the fact that this is the only melee attack that it has and for the most part it is consider weak in comparison with it's actual attack.
Now that the Basic attacks are out of the way it's time to explain the flexiblity of the weapon. Charge - Charge is an ability in the weapon that causes the arrow to react in different ways. A hunter has three charge levels in the weapon, but there may be possible to reach a fourth charge. Now as mentioned before these charges affect the arrows in different ways. They are Rapid, Pierce, and Scatter Rapid allows the hunter to fire more than one arrow per shot. Something to remember is that depending the level of the charge is the number of arrows that will be shot. Lv. 1 - 3 arrows, Lv. 2 - 4 arrows, and Lv. 3 - 5 arrows; also the attacking power is modify as well depending on the charge. Normally a Lv. 1 shot will be half as effective, Lv. 2 will be 1.5 and Lv. 3 will be twice as effective.
Pierce allows the hunter to fire an arrow that can break through a monster's natural armor and if done correctly can go through the monster doing additional damage.
Scatter allows the hunter to fire in a horizontal pattern with multiple arrows. It's much like the Rapid charge expect it's more for dealing with multiple targets, but the modification is the same as with the Rapid.
And so with that taken care of there are one other thing that should be mentioned. The arrows can be dipped into a solution that can do various effects depending on what it is, but of course that will be for another time of explaining.
Well that's all time we have for today but next we will explain the power of the Blowgun. I'm 00Penguin, and this has been MH Corner. See Ya Next time!
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NiNeLiVeS
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Post by NiNeLiVeS on Feb 10, 2011 9:06:19 GMT -5
Pretty cool. How, dare I ask, would you be handling the issue of ranged fighter versus close combat fighter? Aka, how many posts would it take for a close combat fighter to make it into close combat against a ranged fighter?
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Post by 00Penguin on Feb 10, 2011 12:15:17 GMT -5
Now I figured the question was going to come up and here 's my explaination on it.
In the MH, normally if your fighting large prey like the Khezu from the previous example, they'll normally come after you in less than one post. But since you asked about Hunters fighting each other in an arena I would say that for this situation would be on the second round of posts that the fighter would be in range with the largest weapon, for the smaller weapons it'll be a bit of running in the post and then an attack.
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Post by 00Penguin on Feb 21, 2011 15:01:43 GMT -5
*Clear throat*
Hello and Welcome to MH Corner! I'm your host with the Most Deaths, 00Penguin! Today we'll be talking about a weapon with a kick, the Blowgun.
The Blowgun is an advancement in the Hunter's weapon arsenal, reducing the strain on the Hunter as he hunts for his prizes. With the discovery of explosive powder, the average hunter can fire projectiles twice as far as he normally could.
From what you could see with the use of this powder, a hunter’s strength is no longer need to as such the Blowgun has a set attack power. So now how would someone be able to improve an attack the is set, it’s is quite simple. The first thing is that the bullet that the blowgun will add to attack along with any modification to the blowgun.
So something that you’ll need to know is that blowguns come in two groups: Light Blowguns and Heavy Blowguns. Each one is built to work in a certain way that benefits the hunter or his group, having the knowledge to understand how each one works will only make you a better hunter in understanding the roles of fighter and support. So lets’ begin with the Light Blowgun…
The Light Blowgun is as the name suggest a light-weight weapon that allows the hunter to move and dodge much like a hunter with Sword and Shield. Of course because of the materials that were used to ensure its light weight it doesn’t have enough fire power behind to do much damage. However while it isn’t built for massive damage it makes up with its capability to Rapid Fire.
Rapid Fire is the Light Blowgun’s capability to fire a certain bullet in a three burst shot, and some particular bullets in a two shot burst. An interesting thing about is the fact this three burst shot actually counts for just one shot so the ammo isn’t wasted. While you can do more damage in quick succession because more than one shot is fire the Hunter has to stand still so he could cushion himself against the kicks.
But along with the unique ability of the Light Blowgun, it also has special modifications that can be applied to it to improved either the weapon or the player’s ability to use the weapon effectively. The Light blowgun comes with the opinion of two different modifications to it, however the thing to keep in mind is that only one modification can be attached to the weapon so choosing one over the other may have some effect later on in a hunter’s career.
The Extended Barrel allows more accurate shots. But more importantly it increases the Light Blowgun’s attack however because of the weight distributed more to the front any stock attack is decreased further.
And then finally, for those who want to be stealthy you have the Silencer. With this, you can fire more shots off with the monster knowing where it’s coming from if it didn’t see you. But it decreases the attack power making it less damaging.
*Look at the time*
Well it looks like this all the time we have for today, but on our next episode we'll be discussing Heavy Blowgun and then the more technical details about the Blowguns. So until then I'm your host with the most Deaths 00Penguin signing off!!!
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NiNeLiVeS
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Post by NiNeLiVeS on Feb 21, 2011 15:53:18 GMT -5
With the option of the silencer, I have to ask: is it possible to play a character that's inherently stealth-oriented with other weapon types? Or is it just an added bonus?
Because - remember, I don't know this game - hunters are generally portrayed as very patient as well as very stealthy and I think it's fitting.
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Post by 00Penguin on Feb 21, 2011 15:58:51 GMT -5
I believe the stealth is more of an added bonus. See in the game, it is possible to be "stealthy" with something like the Melee weapon but after that first attack whether its hit or miss, the monster is going to know. But of course that isn't to say you can reestablish your stealth... you just need the right items to pull it off.
But I may add in later weapons/armour that may ensure more stealth attacks. But of course it won't come easy.
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NiNeLiVeS
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Post by NiNeLiVeS on Feb 21, 2011 16:03:37 GMT -5
Yeah, I suppose games that really mimicked real life wouldn't be an easy sell. XD
But if it's not going to affect gameplay that much... maybe you'd be better off not including it? Just a thought.
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Post by 00Penguin on Feb 21, 2011 16:10:28 GMT -5
Well the stealth attack could have a bonus boost onto it. I don't know, but normally this is what happens in the game anyways. The monster doesn't know where the is coming from with a silencer attached so you get away with a few attacks before it starts running after you.
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NiNeLiVeS
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Post by NiNeLiVeS on Feb 25, 2011 18:51:08 GMT -5
Well, yes, there is that but there would also be missions for super-stealthy characters - like stealing eggs from 'X' creature and shadowing a particular species and even stealing from other Hunters!
...yes, I like stealthy characters. xD
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Post by 00Penguin on Feb 25, 2011 23:00:56 GMT -5
I can say that there is stealing eggs from X creature... but for the other two things... I may have to get back to you on that.
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NiNeLiVeS
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Post by NiNeLiVeS on Feb 27, 2011 8:24:08 GMT -5
Well, I mean, it doesn't have to be bad even. Occasionally scientists will go try to cure animals in the wild - and trust me they'd probably love to have stealth skills. I remember a documentary where a guy was trying to vaccinate a baby elephant - problem was mother elephant was none too happy.
He managed to vaccinate baby elephant, jumped back into the jeep - and then the mother charged, pushing the car back like twenty, thirty feet. Forget the damage to the rest of the car. The steering wheel which the scientist dude was holding was one of those steel-rimmed ones - he was so scared he actually warped the metal by squeezing too tight.
And he wasn't super buff either (but in pretty good shape - you have to have a certain amount of physical fitness to do fieldwork in the Savannah) so it's kinda~
Anyway, just some thoughts/inspiration/what have you.
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