Post by The Bilby Guy on May 5, 2010 14:33:17 GMT -5
I'm using that Custom Ability Slot that Yuffie's had kicking around for a while now.
ABILITY NAME Hidden Pockets
ABILITY DESCRIPTION Utilizing storage space to an improbable degree, the user of this ability can safely tuck anyway any of their personal items away on themselves without any indication of where they are being kept, even if the item is a large or hazardous one. The items can then be pulled out again at any time, appearing as if by a magician's trick. The character can not store more items this way then they could actually carry on their person, a limit which also includes items that are being carried normally as tacking up some of the available space.
USAGE Passive; constant effect
RANGE Self
ELEMENT None
POWER Weak
SKILL REQUIRED 10 Agility (or) 10 Cunning Discount: 15 Agility (or) 15 Cunning
COST 200 Munny
I am also suggesting this to be considered for the Shop too, depending on if it's acceptable or not.
PS: Why didn't anyone correct me about Yuffie's list saying she had no summon slots? XD
ABILITY NAME Hidden Pockets
ABILITY DESCRIPTION Utilizing storage space to an improbable degree, the user of this ability can safely tuck anyway any of their personal items away on themselves without any indication of where they are being kept, even if the item is a large or hazardous one. The items can then be pulled out again at any time, appearing as if by a magician's trick. The character can not store more items this way then they could actually carry on their person, a limit which also includes items that are being carried normally as tacking up some of the available space.
USAGE Passive; constant effect
RANGE Self
ELEMENT None
POWER Weak
SKILL REQUIRED 10 Agility (or) 10 Cunning Discount: 15 Agility (or) 15 Cunning
COST 200 Munny
I am also suggesting this to be considered for the Shop too, depending on if it's acceptable or not.
PS: Why didn't anyone correct me about Yuffie's list saying she had no summon slots? XD
[size=1][center][u][b]YUFFIE'S NINJUTSU[/b][/u][/center]
[right][HP=80/80][/right]
[b]Ranks Achieved:[/b] 1
[b]Totals:[/b]
[blockquote]
[b]Class Abilities:[/b] 1
[u][b]Physical[/b][/u]
[i]Advancement Abilities[/i]: 6
[i]Standard Abilities[/i]: 12
[i]Specialty Abilities[/i]: 3
[u][b]Magical[/b][/u]
[i]Advancement Abilities[/i]: 3
[i]Standard Abilities[/i]: 7
[i]Specialty Abilities[/i]: 0
[b]Class Abilities[/b]: 1
[b]Weapon Abilities[/b]: 0
[b]Equipment Abilities[/b]: 1
[b]Empty Custom Slots[/b]: 0
[b]Empty Summon Slots[/b]: 1
[/blockquote]
~[b]Class Abilities[/b]~
[blockquote][b]Can't Catch Me![/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 3 times
[/blockquote]
~[b]Physical Abilities[/b]~
[blockquote][u]Advancement[/u]
[blockquote][b]Bladed Weapon Trainee[/b]
[b]Bladed Weapon Student[/b]
[b]Ranged Weapon Trainee[/b]
[b]Ranged Weapon Student[/b]
(S) [b]Unarmed Combat Trainee[/b]
[b]Basic Parkour[/b]
[/blockquote][/blockquote]
[blockquote][u]Standard[/u]
[blockquote](S) [b]Aim[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: Unlimited
[b]Basic Counterattack[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 3 times
[b]Basic Battlecry[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 3 times
[b]Jump Boost[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: Unlimited
[b]Dodge Roll[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 3 times
[b]Sneak[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 3 times
[b]Advanced Jump Boost[/b]
[i]Level[/i]: Average
[i]Usage[/i]: Unlimited
[b]Advanced Dodge Roll[/b]
[i]Level[/i]: Average
[i]Usage[/i]: 3 times
[b]Aerial Dodge[/b]
[i]Level[/i]: Average
[i]Usage[/i]: 3 times
[b]Munny Toss[/b]
[i]Level[/i]: Average
[i]Usage[/i]: Unlimited
[u][b][CUSTOM][/b][/u]
[b]ABILITY NAME[/b] Blade Handler
[b]ABILITY DESCRIPTION [/b]With enough training in bladed weaponry a sufficiently skilled character can handle blades safely even with their bare hands. This allows them to hold blades by the edges and even wield them that way as if it were the handle, catch bladed weapons out of the air, or grab a hold of an enemy's bladed weapon without harming their hands(But only if it is not being used in an attack at the time).
[b]USAGE [/b]Passive; constant effect
[b]RANGE [/b]Self
[b]ELEMENT [/b]None
[b]POWER [/b]Weak
[u][b][CUSTOM][/b][/u]
[b]ABILITY NAME[/b] Hidden Pockets
[b]ABILITY DESCRIPTION [/b]Utilizing storage space to an improbable degree, the user of this ability can safely tuck anyway any of their personal items away on themselves without any indication of where they are being kept, even if the item is a large or hazardous one. The items can then be pulled out again at any time, appearing as if by a magician's trick. The character can not store more items this way then they could actually carry on their person, a limit that includes items that are being carried normally as tacking up space.
[b]USAGE [/b]Passive; constant effect
[b]RANGE [/b]Self
[b]ELEMENT [/b]None
[b]POWER [/b]Weak
[/blockquote][/blockquote]
[blockquote][u]Specialty[/u]
[blockquote][b]Blade Dance[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 4 times
[b]Flash of Fists[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 4 times
[b]Rapid Shot[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 4 times
[/blockquote][/blockquote]
~[b]Magical Abilities[/b]~
[blockquote][u]Advancement[/u]
[blockquote][b]Fire Mage[/b]
[b]Ice Mage[/b]
[b]Lightning Mage[/b]
[/blockquote][/blockquote]
[blockquote][u]Standard[/u]
[blockquote][b]Magic Rope[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 1 time per turn
[b]Fire[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 1 turn recharge
[b]Flame Infusion[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 2 times, lasts 3 turns
[b]Ice[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 1 turn recharge
[b]Frost Infusion[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 2 times, lasts 3 turns
[b]Lightning[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 1 turn recharge
[b]Spark Infusion[/b]
[i]Level[/i]: Weak
[i]Usage[/i]: 2 times, lasts 3 turns
[/blockquote][/blockquote]
[blockquote][u]Specialty[/u]
[blockquote][i]None[/i]
[/blockquote][/blockquote]
~[b]Equipment Abilities[/b]~
[blockquote][u][b][CUSTOM][/b][/u]
[b]ABILITY NAME[/b] Grapple Line
[b]ABILITY TYPE[/b] Standard
[b]ABILITY DESCRIPTION[/b] The character gains a special grappling line(Of whatever appearance they desire) which they can be fired out under its own self-propulsion or thrown to perfectly latch onto any solid surface, object or person that it can hit. Its flying speed is never faster than the character themselves can throw it, but it will be able to keep flying until reaching its full length when required even if they can't actually throw that far. The two ends of line will always hold firm to what they are attached and the line itself is tactile enough to easily grip. The two ends of the line can release their hold at any time the character wishes. The line itself can be broken by any force equal or higher to Average power. If broken the Grapple Line can not be used again in the battle, but if not broken it can be put away and taken back out again when needed.
[b]USAGE[/b] One line
[b]RANGE[/b] Up to 50 feet
[b]ELEMENT[/b] None
[b]POWER[/b] Average
[/blockquote]
~[b]Weapon Abilities[/b]~
[blockquote][i]None[/i]
[/blockquote]
~[b]Summons[/b]~
[blockquote][i]None[/i]
[/blockquote]
[/size]